A63F13/537

AUGMENTED REALITY PLACEMENT FOR USER FEEDBACK
20230021433 · 2023-01-26 ·

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes include one or more artificial intelligence elements (AIEs) that are rendered as visual objects in the AR scenes. The method includes generating an AR scene for rendering on a display; the AR scene includes a real-world space and virtual objects projected in the real-world space. The method includes analyzing a field of view into the AR scene; the analyzing is configured to detect an action by a hand of the user when reaching into the AR scene. The method includes generating one or more AIEs rendered as virtual objects in the AR scene, each AIE is configured to provide a dynamic interface that is selectable by a gesture of the hand of the user. In one embodiment, each of the AIEs is rendered proximate to a real-world object present in the real-world space; the real-world object is located in a direction of where the hand of the user is detected to be reaching when the user makes the action by the hand.

FANTASY SPORTS GAMES
20230022684 · 2023-01-26 ·

A method and system for fantasy games comprises a computer system further comprising at least one processor, a graphical user interface, and a computer-usable medium embodying computer program code, the computer-usable medium capable of communicating with the at least one processor, the non-transitory computer program code comprising instructions executable by the at least one processor and configured for: defining a fantasy team, the fantasy team comprising multiple real world players selected from a single real world team, collecting sports data, assigning fantasy points to the fantasy team based on the sports data of the real world players selected from the single real world team, and summing the fantasy points for all the fantasy team into a fantasy score.

FANTASY SPORTS GAMES
20230022684 · 2023-01-26 ·

A method and system for fantasy games comprises a computer system further comprising at least one processor, a graphical user interface, and a computer-usable medium embodying computer program code, the computer-usable medium capable of communicating with the at least one processor, the non-transitory computer program code comprising instructions executable by the at least one processor and configured for: defining a fantasy team, the fantasy team comprising multiple real world players selected from a single real world team, collecting sports data, assigning fantasy points to the fantasy team based on the sports data of the real world players selected from the single real world team, and summing the fantasy points for all the fantasy team into a fantasy score.

GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.

In some embodiments the game player created object may be an origami object.

GAME PLAYER CREATED OBJECT AND VIDEO GAME PLAY

A video game may include a virtual representation of a game player created object. The game player created object may be imaged by an imaging device of a smartphone, with the smartphone determining a virtual representation for use in the video game based on information of the image. In some embodiments the game player may control the virtual representation during game play.

In some embodiments the game player created object may be an origami object.

INFORMATION PROCESSING APPARATUS, SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE PROGRAM STORED THEREON, AND METHOD
20230024418 · 2023-01-26 ·

An information processing apparatus outputs a sound when an output condition is satisfied, and receives designation information from another information processing apparatus that executes a game application. Output of the sound includes output of a first sound as the sound when timing when the output condition is satisfied is not in a time range based on the designation information and output of a second sound different from the first sound as the sound when the timing when the output condition is satisfied is in the time range based on the designation information.

INFORMATION PROCESSING APPARATUS, SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM WITH EXECUTABLE PROGRAM STORED THEREON, AND METHOD
20230024418 · 2023-01-26 ·

An information processing apparatus outputs a sound when an output condition is satisfied, and receives designation information from another information processing apparatus that executes a game application. Output of the sound includes output of a first sound as the sound when timing when the output condition is satisfied is not in a time range based on the designation information and output of a second sound different from the first sound as the sound when the timing when the output condition is satisfied is in the time range based on the designation information.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, PROCESSING APPARATUS, PROCESSING SYSTEM, AND GAME PROCESS CONTROL METHOD
20230226453 · 2023-07-20 ·

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. The display image is sequentially generated such that the first image is arranged in a first area located at a center of the display image, a second area is located at a position at each of right and left sides of the first area, and the second images are arranged in the respective second areas at the right and left sides.An instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.

COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, PROCESSING APPARATUS, PROCESSING SYSTEM, AND GAME PROCESS CONTROL METHOD
20230226453 · 2023-07-20 ·

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. The display image is sequentially generated such that the first image is arranged in a first area located at a center of the display image, a second area is located at a position at each of right and left sides of the first area, and the second images are arranged in the respective second areas at the right and left sides.An instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.

Method, apparatus and device for view switching of virtual environment, and storage medium

A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.