A63F2300/537

Service-triggered game events

Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine. A game statistic is generated by the game service computing machine based on the game data. The game statistic is sent to subscribers having a subscription to the game statistic.

Game apparatus and storage medium storing a game program for conducting data communications with a network

A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.

SYSTEMS AND METHODS OF VIRTUAL BILLBOARDING AND COLLABORATION FACILITATION IN AN AUGMENTED REALITY ENVIRONMENT
20190107991 · 2019-04-11 ·

Systems and methods of virtual billboarding and collaboration facilitation in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate collaboration in an augmented reality environment through a virtual object that is shareable. The method can further include one or more of, identifying a first user and a second user of the augmented reality environment between whom to facilitate the collaboration on the virtual object, implementing a first edit on the virtual object in the augmented reality environment, made by the first user using the edit function, to generate a first edited version of the virtual object, and/or causing to be perceptible, the first edited version of the virtual object, to the second user, via a second user view of the augmented reality environment

SYSTEMS AND METHODS OF REWARDS OBJECT SPAWNING AND AUGMENTED REALITY COMMERCE PLATFORM SUPPORTING MULTIPLE SELLER ENTITIES
20190108578 · 2019-04-11 ·

Systems and methods of Rewards Object Spawning And Augmented Reality Commerce Platform Supporting Multiple Seller Entities are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to associating a virtual object with a physical location in a real world environment. The method can further include one or more of, rendering a model of the product offering, in the virtual object, enabling user interaction with the model of the product offering via the virtual object and/or updating the rendering of the model of the product offering, in the augmented reality environment, in response to the user interaction. The model of the product offering depicted in the virtual object can be rendered in 3D or substantially in 360 degree.

SYSTEMS AND METHODS OF SHAREABLE VIRTUAL OBJECTS AND VIRTUAL OBJECTS AS MESSAGE OBJECTS TO FACILITATE COMMUNICATIONS SESSIONS IN AN AUGMENTED REALITY ENVIRONMENT
20190107990 · 2019-04-11 ·

Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate sharing of an object in an augmented reality environment of a real world environment. The method can further include world-locking the object or user-locking the object in accordance with a request of the object to be posted in the augmented reality environment for a given user. In world-locking the object, the object is enabled to be interacted with by the given user if and when the given user is at or in the vicinity of the given location. In user-locking the object, the object is enabled to be interacted with by the given user regardless of where the given user is physically located in the real world environment.

Gameplay using mobile device sensors

Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, player input initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.

Methods, systems, and devices of social networking with portions of recorded game content

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

System and method for cross-platform multiplayer videogames

Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.

Method, apparatus, device and storage medium for data processing based on location information

Method, apparatus, device, and storage-medium for data processing based on location information are provided. The method for data processing based on location information includes: obtaining first location information from a first account; determining a geographic label to which the first location information belongs, and associating the first account with a first-level group corresponding to the geographic label; receiving an interaction request from the first account; matching, in response to the interaction request, at least one second account to interact with the first account in the first-level group associated with the first account; and determining that the first account and the at least one second account belong to a same interaction group.

Persistent autonomous agents

The systems and methods are directed towards object driven attributes for characters within a network-based game. More specifically, characters within a network-based game have various attributes that are influenced with the association and/or possession of objects provided by the user. These user-provided objects impact one or more attributes possessed by a character within the network-based game thereby influencing the character's actions, personality and motivations. In other embodiments, the characters within the network-based game communicate with players using a variety of methods such as social media, e-mail and text. The communications provide in-game updates for the player to view. The player can provide natural language commands or responses for the characters that may influence the character's actions within the game.