A63F2300/632

CUSTOMIZABLE, ADAPTABLE, MULTIUSER COMPUTER-BASED ROLE-PLAYING METHOD AND APPARATUS THEREFOR
20200282317 · 2020-09-10 ·

Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.

DATA DISPLAY METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

A data display method and apparatus, a storage medium, and an electronic device are provided. The method includes: receiving, by a terminal, a first target operation instruction on a client during a process of playing a video of a game on the client; obtaining, by the terminal, process data of a target type in response to the first target operation instruction. The process data indicates game information corresponding to a current moment of the video of the game, and the game information being time-sensitive. The method also includes displaying, by the terminal, a first target interface on the client, the first target interface displaying the process data of the target type.

Customizable, adaptable, multiuser computer-based role-playing method and apparatus therefor
10702781 · 2020-07-07 · ·

Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.

Strategy searching in strategic interaction between parties
10679125 · 2020-06-09 · ·

Disclosed herein are methods, systems, and apparatus, including computer programs encoded on computer storage media, for performing counterfactual regret minimization (CFR) for strategy searching in strategic interaction between two or more parties. One of the methods includes: storing multiple regret samples in a first data store, wherein the multiple regret samples are obtained in two or more iterations of a CFR algorithm in strategy searching in strategic interaction between two or more parties; storing multiple strategy samples in a second data store; updating parameters of a first neural network for predicting a regret value of a possible action in a state of a party based on the multiple regret samples in the first data store; and updating parameters of a second neural network for predicting a strategy value of a possible action in a state of the party based on the multiple strategy samples in the second data store.

PROGRAM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
20200155950 · 2020-05-21 · ·

An information processing device running a game program offering an improved level of strategy in a game in which a plurality of game content divided into two or more groups participate. The program may include starting a game part game content featuring the two or more groups, and a plurality of areas in a virtual space. When no area exists that does not belong to a first group on a route from an area belonging to the first group to a specific area belonging to the first group, a first parameter of a first game medium, which may be located on the area and may belong to the first group, may be changed. If another area belonging to the first group and having a second state different from a first state exists on the route, the first parameter of the first game medium may change less or not at all.

Computer-based authoring tool for narrative content delivered by an interactive message-based delivery system

A computer-based system maintains and provides a graphical authoring tool on a display device that enables a user to create a narrative storyline for uploading to a database system. The authoring tool operates to receive text content for a first passage of the narrative storyline, and text content for a second passage of the narrative storyline, establish a link from the first passage to the second passage, and assign user personality trait characteristics to the link. The trait characteristics influence personality trait profiles maintained by the database system for readers of the narrative storyline when the readers select the link to obtain the second passage. The authoring tool operates to upload the narrative storyline data from the computer-based system to the database system. The uploaded data includes the text content for the passages, the link, and the user personality trait characteristics assigned to the link.

Program, information processing device, and control method
10576383 · 2020-03-03 · ·

An information processing device running a game program offering an improved level of strategy in a game in which a plurality of game content divided into two or more groups participate. The program may include starting a game part game content featuring the two or more groups, and a plurality of areas in a virtual space. When no area exists that does not belong to a first group on a route from an area belonging to the first group to a specific area belonging to the first group, a first parameter of a first game medium, which may be located on the area and may belong to the first group, may be changed. If another area belonging to the first group and having a second state different from a first state exists on the route, the first parameter of the first game medium may change less or not at all.

SYSTEM AND METHOD FOR PROCESSING RANDOM EVENTS
20190344174 · 2019-11-14 ·

Implementations of the present disclosure are directed to a method, a system, and an article for managing the use of global position information in a multi-player online game. An example computer-implemented method can include: identifying a number of random events for which each random event has a plurality of possible outcomes and each possible outcome has a respective probability of occurrence for each random event; selecting a first possible outcome from the plurality of possible outcomes; determining a probability distribution for the first possible outcome that defines a relationship between (i) a number of occurrences of the first possible outcome in the number of random events and (ii) a range of probabilities; selecting a first probability from the range of probabilities; and determining the number of occurrences of the first possible outcome based on the probability distribution and the selected first probability.

PRESENTING DIGITAL CONTENT ITEM WITH TIERED FUNCTIONALITY

Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

System and method for processing random events
10398973 · 2019-09-03 · ·

Implementations of the present disclosure are directed to a method, a system, and an article for managing the use of global position information in a multi-player online game. An example computer-implemented method can include: identifying a number of random events for which each random event has a plurality of possible outcomes and each possible outcome has a respective probability of occurrence for each random event; selecting a first possible outcome from the plurality of possible outcomes; determining a probability distribution for the first possible outcome that defines a relationship between (i) a number of occurrences of the first possible outcome in the number of random events and (ii) a range of probabilities; selecting a first probability from the range of probabilities; and determining the number of occurrences of the first possible outcome based on the probability distribution and the selected first probability.