A63F2300/636

INSERTING A GRAPHICAL ELEMENT CLUSTER IN A TILED LIBRARY USER INTERFACE

Techniques are described for presenting selectable tiles on a user interface. In an example, the techniques include providing a graphical user interface, including an immediate selection area and a full selection area, for user interface (UI) elements, some being selectable to launch or resume a corresponding computer application. The techniques also include determining a library of computer applications that a user executed or obtained. The techniques also include selecting a first subset of the library of computer applications a number of items in the first subset being limited. The techniques also include rendering UI elements of the first subset on the graphical user interface in the immediate selection area. The techniques also include identifying a second subset of items from the library. The techniques also include displaying UI elements of the library in the full selection area of the graphical user interface.

Faster game enablement utilizing virtual machine reuse
11169858 · 2021-11-09 · ·

The disclosure is directed to a method of operating a game system where virtual machines (VM) supporting the game session can be reused by a second user after a first user ends their game session. In another aspect, the VM can be shut down if the number of VMs exceeds a target number of VMs or if an abnormality is detected in the VM. In another aspect, VMs can be instantiated in order to meet a target number of VMs. In another aspect, a software application is disclosed to execute the methods described herein. In another aspect, a game services system is disclosed that can operate a VM group, maintain a status parameter of the instantiated VMs, and service user requests for game sessions.

Digital assistant interacting with mobile devices
20210342906 · 2021-11-04 ·

A digital assistant (“Ann”) interacts with the owner's mobile device. He sees a product on a third party website. If she sells it cheaper, he buys from her. Ann gets more business. A non-owner near Ann cannot buy directly from her. He says he wants to buy on his device. Ann says an URL. His device decodes and shows the page from Ann. He buys from it. Ann gets more business. A user near Ann asks to analyse a news page on his device. She advises if the page is real or “fake news”. Two users with mobile devices near Ann use her to play a game, on website or app. A user uses a Virtual Reality device near Ann. He interacts with her via voice. She advises on what he sees and can do in the VR. Two digital assistants from different firms are near each other and a person with a mobile device. An assistant benchmarks itself against the other by passive and active means. Ann can have a barcode, that lets users pass information between her and their devices.

Messaging and gaming applications communication platform

Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application. The web-based gaming application is launched, via the platform, from the messaging application. Context of the messaging application from which the web-based gaming application was launched is determined. The context of the messaging application is communicated, via the platform, to the web-based gaming application. A feature of the messaging application is integrated, via the platform, into the web-based gaming application based on the context from which the web-based gaming application was launched.

Inserting a graphical element cluster in a tiled library user interface

Techniques are described for presenting selectable tiles on a user interface. In an example, the techniques include providing a graphical user interface, including an immediate selection area and a full selection area, for user interface (UI) elements, some being selectable to launch or resume a corresponding computer application. The techniques also include determining a library of computer applications that a user executed or obtained. The techniques also include selecting a first subset of the library of computer applications a number of items in the first subset being limited. The techniques also include rendering UI elements of the first subset on the graphical user interface in the immediate selection area. The techniques also include identifying a second subset of items from the library. The techniques also include displaying UI elements of the library in the full selection area of the graphical user interface.

Server-side gaming method and system for the delivery of remotely-rendered content comprising impression content

A server-side gaming method performed by a framework for delivering remotely-rendered content. The framework comprises a provisioning server for generating impression content, a remote server for generating frames of the remotely-rendered content comprising gaming content and the impression content; and an API for sending and receiving. The method comprises requesting from the provisioning server, a media asset associated with the impression content; and storing the media asset in storage of the remote server. On receipt of a request from the first user device, generating, a first instance of remotely-rendered content, where the impression content comprises the stored media asset. On receipt of a request from the second user device. generating a second, different, instance of remotely-rendered content, where the impression content comprises the stored media asset. Transmitting, to the first user device, the first instance and transmitting to the second user device, the second instance.

Bifurcation of gameplay between mobile and non-mobile play with intelligent game state saving, and startups

Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.

GRAPHICAL MARKER GENERATION SYSTEM FOR SYNCHRONIZING USERS

Systems and methods directed to generating an interactive graphical marker that includes a first region with a first indicator and a second region with a second indicator, the second region being around a circumference of the first region. The systems and methods are also directed to monitoring an animation of the interactive graphical marker to detect when the first indicator and the second indicator are aligned at a predetermined angle of rotation, and in response to detecting that the first indicator and the second indicator are aligned, initiating an interactive game application on a second computing device and a third computing device.

Graphical marker generation system for synchronizing users

Systems and methods directed to generating an interactive graphical marker that includes a first region with a first indicator and a second region with a second indicator, the second region being around a circumference of the first region. The systems and methods are also directed to monitoring an animation of the interactive graphical marker to detect when the first indicator and the second indicator are aligned at a predetermined angle of rotation, and in response to detecting that the first indicator and the second indicator are aligned, initiating an interactive game application on a second computing device and a third computing device.

Information Processing System, Information Processing Method, Information Storage Medium, And Program
20220193543 · 2022-06-23 · ·

Methods and apparatus provide for: receiving, at at least one game server, an execution request for execution of a game program from a user terminal over a network and, in response, loading and executing the game program, where the execution request is associated with a play point in a video that shows previously played content of the game program; transmitting the video, by way of at least one of the at least one game server and at least one video server, to the user terminal over the network, where the video is displayed to a user of the user terminal and the execution request is initiated by the user; obtaining, at the at least one game server, certain game situation data that is identified based on the play point associated with the execution request, from a storage unit that stores respective game situation data which indicate respective situations of the game program that are associated with respective play points in the video; starting executing the game program, by the at least one game server, from a situation that is indicated by the certain game situation data obtained; and transmitting game data to the user terminal over the network such that the user may enter into gameplay.