A63F2300/6623

Computer control method, control program and computer
11628361 · 2023-04-18 · ·

Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.

Animation control method for multiple participants
11663765 · 2023-05-30 · ·

A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

Method and system for determining identifiers for tagging video frames

A method of determining identifiers for tagging frames of animation with is provided. The method comprises obtaining data indicating motion of an animated object in a plurality of frames and detecting the object as performing a pre-determined motion in at least some of the plurality of frames. For a given frame, it is determined based on the detected pre-determined motion, whether to associate an identifier with the pre-determined motion, the identifier indicating an event that is to be triggered in response to the pre-determined motion. The frames of the animation comprising the detected pre-determined motion are tagged, in response to a determination of an identifier. The pre-determined motion and corresponding identifier are determined by inputting the obtained data to machine learning model. A corresponding system is also provided.

ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
20220309726 · 2022-09-29 ·

A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

Game unit Control Method and Apparatus
20220152495 · 2022-05-19 ·

A game unit control method and apparatus are provided. The method includes: in response to a preset grouping trigger operation, displaying a first grouping control in a preset range of at least one game unit indicator; in response to a first grouping operation acting on the first grouping control, adjusting a coverage range of the first grouping control; and determining game units indicated by a game unit indicator corresponding to the adjusted coverage range of the first grouping control as a first group of target game units. In the present embodiment, a first grouping control is used to quickly group game units, thereby enabling a player to operate on game units of multiple classes at the same time, so as to improve the game experience of the player.

ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
20230252708 · 2023-08-10 ·

A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

RANDOMIZED MOVEMENT CONTROL
20230367463 · 2023-11-16 · ·

A computer-implemented method includes generating and displaying graphical user interface on a display screen of apparatus; receiving a request to move at least one group of objects to a target area on the graphical user interface, and detecting when at least one obstacle lies in a path between the target area and at least one group of objects. When it is detected that at least one obstacle lies in the path, instructions are generated to control the movement of objects of the at least one group in a randomized manner. The instructions indicate at least one random variable parameter to be employed during the movement of a given object in at least one group. The instructions are executed to control the movement of the objects of the at least one group from their respective starting locations to a target area on the graphical user interface.

Animation control method for multiple participants
11410367 · 2022-08-09 · ·

A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
20220249952 · 2022-08-11 ·

The present disclosure provides a game character behavior control method. The method includes obtaining current game state information of a game, and performing feature extraction on the current game state information to obtain first feature information that reflects parameters of game characters of opposing parties in the game; constructing second feature information associated with a target game character, the second feature information reflecting the first feature information and features of target state information associated with target game character in the current game state information, the target game character being game characters controlled by game logic; performing classification on the second feature information to obtain action probability distribution associated with the target game characters; determining target behavior information based on an action probability distribution and target state information associated with the target game character; and controlling the target game character to perform actions corresponding to the target behavior information.

ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
20210201553 · 2021-07-01 ·

A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.