Patent classifications
A63F2300/6692
SCENE RECOGNITION METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
This application discloses a scene recognition method and apparatus, which may be applied to game scene recognition. The method includes: obtaining one or more drawing instructions, and determining a to-be-drawn target object based on a description parameter carried in the one or more drawing instructions. Based on a particular relationship between scenes and an object inside scenes, a corresponding target scene may be determined based on the target object.
Methods and systems for rendering images
Systems and methods are provided for rendering images. Permitted actions can be simulated. A fluoroscopic image can be rendered. The simulated permitted actions can be applied to the fluoroscopic image.
Systems and methods for rendering a simulated fluoroscopic x-ray image for a gaming application
A vessel network mesh and a tool mesh can be created for every frame of the gaming application. The simulated fluoroscopic x-ray image can be rendered using vessel network meshes and a pixel shader.
Processing method and apparatus for virtual resource in game scene
A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.
INFORMATION PROCESSING DEVICE AND IMAGE GENERATION METHOD
A game image generation unit 112 generates a moving image of content. A receiving unit 104 receives a displayed image changing request. Upon reception of the changing request by the receiving unit 104, a display control unit 106 acquires information regarding a frame image of the content from the frame buffer 108. A system image generation unit 120 uses the information regarding the frame image to generate an image that differs from the frame image. The display control unit 106 acquires information regarding an end frame image of the content or an image preceding the end frame image by a predetermined number of frames.
Gameplay event detection and gameplay enhancement operations
Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.
Game console
A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.
Image generation apparatus, image generation method, and program
A reprojection unit (60) of a head-mounted display (100) receives an original image rendered by a rendering apparatus (200) and applies a reprojection process to the original image. A combining unit (66) combines a superimposed image that is not subject to the reprojection process with an image after the reprojection process by the reprojection unit (60) to generate a combined image. The head-mounted display (100) displays the combined image.
GAME SCREEN RENDERING METHOD AND APPARATUS, TERMINAL, AND STORAGE MEDIUM
A game screen rendering method is provided for a terminal. The method includes obtaining scene data of a game screen, the scene data being used for constructing a game scene and an element included in the game scene, selecting a target rendering mode from n pre-configured rendering modes, n being an integer greater than 1, rendering the scene data using the target rendering mode to generate the game screen, and displaying the game screen.
GAMEPLAY EVENT DETECTION AND GAMEPLAY ENHANCEMENT OPERATIONS
Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.