Patent classifications
H04N21/218
INCIDENT CATEGORY SELECTION OPTIMIZATION
This disclosure describes techniques that enable a categorization controller to detect activation of a portable recording device that is configured to capture a real-time multimedia stream of the current event. The categorization controller may further identify a set of categories that are likely associated with the real-time multimedia stream, determine an ordered ranking of the set of categories, and generate a ranked category dataset for delivery to the portable recording device. In doing so, the portable recording device may present the ordered ranking of the set of categories at a user interface.
CONTENTS DISPLAY APPARATUS, CONTENTS DISPLAY METHOD, AND STORAGE MEDIUM STORING PROGRAM
A content display apparatus includes: a state identifying part that identifies a state of a viewer who is to view content; an image data selecting part that selects a plurality of pieces of image data from a plurality of image data candidates on the basis of the state of the viewer identified by the state identifying part; a content generating part that generates state improvement content for improving the state of the viewer by determining an order in which to display the plurality of pieces of image data; and a display control part that causes a display part viewed by the viewer U to display the state improvement content.
Methods for providing access to recordings of game play and generation of custom camera views of the game play
A computer-implemented method is provided. The method includes executing a game application on one or more servers of a data center. The game application is for a game and the game is played by a first user of a first client device remote to the data center. The one or more servers interfaced with one or more encoders for compressing interactive video from the game application responsive to input from the first client device and streaming of the interactive video in a compressed format to the first client device for decompression and rendering to a display of the first client device. The method includes storing, at the data center, a recording of at least part of the game played by the first user using the first client device. The method includes storing, at the data center, state data for at least part of the game played by the first user using the first client device. The method includes generating a replay of the recording responsive to input from a second user device. The replay is generated with a different camera view from a camera view in the recording. The replay is executed using as input the state data.
PRESENTING MEDIA ITEMS ON A PLAYING DEVICE
In general, in an aspect, versions of representations of segments of a media item are received and temporarily stored on a media playing device. The segments have a sequence. The temporarily stored versions are used in sequence to present at least part of the media item to a user. One or more other versions of representations of segments of the media item are also received and persistently stored on the media playing device. The one or more persistently stored other versions are used to enhance the presentation of at least part of the media item to the user.
METHOD, SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM FOR IMPLEMENTING FAST-SWITCHING MODE BETWEEN CHANNELS IN MULTI-LIVE TRANSMISSION ENVIRONMENT
A method, a system, and a computer-readable recording medium implement a fast-switching mode between channels in a multi-live transmission environment. A composite image in which images of multiple channels are synthesized into one image in a live transmission environment is received as one stream to configure a multi-view composed of the images of the multi-channels and, as an image of a specific channel is selected in the multi-view, the original image of the specific channel is received and the multi-view may be switched to a full-view of the image of the specific channel.
Cloud-based digital content recorder apparatus and methods
Apparatus and methods for the storage and delivery of content over a network. In one embodiment, the network comprises a managed content distribution network, and the apparatus comprises a “cloud” digital video recorder (cDVR) server which stores, processes and assembles content prior to its delivery in a way that obviates superfluous storage, and gains significant network efficiencies. This approach also facilitates various pre-streaming processing in the video recording (e.g., cDVR) system. One or more content libraries adapted to facilitate cDVR content assembly and access are also disclosed. Secondary content (e.g., promotions, advertisements, etc.) can also be selectively inserted into cDVR content. Various access, business or operational rules and methods implementing the foregoing are also described.
System and method for controlling media content capture for live video broadcast production
A system and method is provided for minimizing delay time for controlling media content capture during live video broadcast production. The system includes a video production receiver that receives media content streams from one or more cameras that includes live media content captured by the cameras and encoded in a first encoding format. Moreover, a multi-view interface displays the media content and a video production controller generates control instructions based on inputs to the interface to change operation of the cameras capturing the respective media content. A camera controller is included that transmits the generated control instructions to the cameras to change the operation for capturing the respective media content. Moreover, the video production controls production of a live video stream for video broadcast production using media content that is captured from the cameras and that is encoded in a second encoding format different than the first encoding format.
SYSTEM AND METHOD OF SERVER-SIDE DYNAMIC SPATIAL AND TEMPORAL ADAPTATIONS FOR MEDIA PROCESSING AND STREAMING
The techniques described herein relate to methods, apparatus, and computer readable media configured to provide video data for immersive media implemented by a server in communication with a client device. A request to access a stream of media data associated with immersive content at a point in time the client is first accessing the stream of media data for the immersive content is received from the client device. An initial portion of media data is determined, starting from the point in time the client requests to access, for the immersive content for delivery to the client device. In response to the request to access the stream of media data, the initial portion of media data is transmitted to the client device.
Systems and methods for storing offsets of a recorded program in a network DVR
Systems and methods are described to address shortcomings in the conventional network storage systems via novel techniques to store offsets of a recorded program in a network digital video recorder (DVR). Storing offsets of a recorded program may be beneficial to users that would like to record media content that is broadcast either prior to a start time of a program, or media content that is broadcast after an end time of a program. This feature may be useful when start times and end times of a program are variable (e.g., in the case of sporting events, or other real-time events). This feature may also be useful for recording content of interest that is scheduled for broadcast prior to a start time of or after an end time of the program.
Multimedia keepsake system and method
A multimedia keepsake is created containing multimedia content created by a customer and stored online as content information. After the customer selects the type of keepsake, the content information is converted to keepsake information having a format appropriate for storage in the selected type of keepsake. The keepsake information is stored online so as to be accessible via an access code, and it is downloaded to a vendor providing the access code.