H04N21/42201

Multifunction multimedia device

A method for interpreting messages, user-defined alert conditions, voice commands and performing an action in response is described. A method for annotating media content is described. A method for presenting additional content associated with media content identified based on a fingerprint is described. A method for identifying that an advertisement portion of media content is being played based on a fingerprint derived from the media content is described. A method of one media device recording particular media content automatically in response to another media device recording the particular media content is described. A method of concurrently playing media content on multiple devices is described. A method of publishing information associated with recording of media content is described. A method of deriving fingerprints by media devices that meet an idleness criteria is described. A method of loading, modifying, and displaying a high definition frame from a frame buffer is described. A method of recording or playing media content identified based on fingerprints is described.

METHODS AND SYSTEMS FOR SUPPLEMENTING MEDIA ASSETS DURING FAST-ACCESS PLAYBACK OPERATIONS
20230209142 · 2023-06-29 ·

Methods and systems are disclosed herein for a media guidance application that enhances the viewer experience by providing supplemental content related to a media asset during a fast-access playback operation. For example, in response to a user input during a fast-forward or rewind operation, the media guidance application may generate for display supplemental content related to the progression point of the media asset at which the user input was received while the fast-forward or rewind operation continues.

System And Method For Media Experience Data
20170374414 · 2017-12-28 ·

A system for passive collection of media experience data to increase efficiencies in identifying and delivering desired media content. Behavioral data measured with a wearable device and camera sensors, including physical activity and physiological data, may be captured during a media content presentation and analyzed with media contextual and experiential data to measure media experience data and render media connectedness values between a subject and the presented media content. A system may operate on a network with access to a web service program and utilize mechanized learning and artificial intelligence to compare the previously analyzed media experience data with contextual data associated with media content available on searchable databases. The system may share media experience data and analyzed results with a social network group which can use the media connectedness value data intelligence to refine search methods for media content. The system's learning capabilities, for managing the described ongoing data collection ecosystem, will increasingly improve interpretive and analytic insights of a subject, their preferred choices media content, and the optimal conditions and environment for presenting specific media content with little or no input from the subject.

Method and system for analysis of sensory information to estimate audience reaction

A system that incorporates the subject disclosure may perform operations, for example, including determining a first correlation value between a behavior of a first audience member and a subject matter being presented at a display processor, wherein the subject matter being presented at the display is observable by the first audience member. A second correlation value is determined between the behavior of the first audience member and a characteristic of an environment in a vicinity of the display and the first audience member. Responsive to the second correlation value exceeding the first correlation value, a determination is made as to whether a present channel selection resulting from user input initiated by the first audience member is responsive to the characteristic of the environment influencing the audience member more than the subject matter being presented at the display. Other embodiments are disclosed.

Methods and systems for performing playback operations based on the length of time a user is outside a viewing area
09852774 · 2017-12-26 · ·

Methods and systems are discussed herein for a media guidance application that automatically determines (e.g., without querying a user) whether or not to perform a playback operation (e.g., rewinding, returning to a previous chapter, continuing to play, etc.) on a media asset based on the amount of content that was missed by a user. For example, if a user missed only a small portion of content (e.g., was outside of a viewing area of the media asset for a short period of time), the media guidance application may determine that the media asset does not need to be rewound. However, if a user missed a large portion of content (e.g., was outside of a viewing area of the media asset for an extended period of time), the media guidance application may determine that the media asset does need to be rewound.

Techniques for personalizing the playback of a media title based on user interactions with an internet of things device

In various embodiments, an interactive streaming application plays back a media title via a client device. In operation, while a client device plays back a first chunk of the media title, the interactive streaming application determines a first movement of an internet of things (“IoT”) device. The interactive streaming application then determines, from multiple target states, a target state that is associated with the first movement. Based on the target state, the interactive streaming application determines that a second chunk of the media title should be a next chunk of the media title that is streamed to the client device for playback. The interactive streaming application then causes the second chunk of the media title to be streamed to the client device. Advantageously, the interactive streaming application can automatically personalize the playback of the media title for a user based, at least in part, on movements of the IoT device.

VIDEO MODIFICATION AND TRANSMISSION USING TOKENS
20230191248 · 2023-06-22 · ·

Methods and apparatus are disclosed for video transmission using tokens. According to one example, computer-readable storage media store instructions that cause a processor to: distribute, toward terminal devices of a plurality of viewers via a communication line, motion data or a first video including an animation of an avatar of a distributor generated on the basis of the motion data; distribute, toward the terminal devices of the plurality of viewer via the communication line, a second video related to a computer-implemented game generated on the basis of operation data by using a received web page; receive, via the communication line, token data indicating that any type of token among a plurality types of tokens is given to the distributor, the token data being generated by the terminal device of each viewer viewing the second video; calculate a score based on the total number of at least one type of tokens given to the distributor using the token data; and control a game object used in the game on the basis of the score.

INFORMATION PROCESSING TERMINAL AND SYSTEM
20220385972 · 2022-12-01 ·

An information processor includes: a user information acquiring unit acquiring user information for identifying a user; a display; a viewing time measuring unit measuring a viewing time during which a previously-registered user views contents information on the display; and a controller. The controller determines whether the user is the registered user, based on the user information and registered user information for identifying the registered user. When the user is the registered user, the controller causes the display to display the contents information, causes the viewing time measuring unit to measure the viewing time, compares a cumulative viewing time that is a total of the viewing times cumulated within a period of time with a viewing limit time that is a previously-set upper limit of the cumulative viewing time, and gives the registered user a warning when the cumulative viewing time is equal to or longer than the viewing limit time.

CONTROL OF SEXUAL STIMULATION DEVICES USING ELECTROENCEPHALOGRAPHY
20230190573 · 2023-06-22 ·

A system and method for thought-based control of sexual stimulation devices using electroencephalography. In an embodiment, a training phase comprises placing electrodes on the head of a person, measuring electrical signals produced by the person's brain via the electrodes while the user engages in one or more thought-based training tasks, associating patterns of electrical activity in the person's brain while performing the tasks with controls of the sexual stimulation device. In an embodiment, an operation phase comprises generating control signals for the sexual stimulation device based on the associations when the patterns of electrical activity are detected by the electrodes. In some embodiments, machine learning algorithms are used to detect the patterns of electrical activity and make the associations. In some embodiments, data from other biometric sensors is included in the associations.

Method and systems for generating and sending a hot link associated with a user interface to a device

The invention sends a hot link to a device. The device may be on a wireless network, a wired network, or directly coupled to the device sending the hot link. The hot link contains an associated action that is performed by the device receiving the hot link. The associated action may be performed when a user interface is activated or automatically when the hot link is received by the device. The action can be a broadcast action, Internet action, call action, download action, or upload action. The broadcast action instructs the device to tune to a particular broadcast in response to the selection of the user interface. The internet action instructs the device to access an Internet site in response to the selection of the user interface. The call action instructs the device to call a telephone number in response to the selection of use interface.