Patent classifications
A63F2009/2451
STRUCTURE DECOMPRESSION GAME CONSOLE
A novel structure decompression game console is provided, including a casing and a pressing assembly installed inside the casing. The casing includes a body and a support seat, and a recessed cavity is provided on the body. The body is provided with a plurality of reset posts on the inner wall corresponding to the recessed cavity, and the support seat is movably arranged in the recessed cavity. The pressing assembly includes a plurality of pressing protrusions arranged on the support seat, which are arranged in correspondence with the reset post. Each pressing protrusion is capable to be connected with the corresponding reset post in a contact manner and pushed back to reset with the movement of the support seat. It can omit the structural setting of the reset seat, making the structure simpler and more compact, while also having the advantages of thinner thickness and easier portability.
DESIGN BUILD CONSTRUCTION GAME AND METHOD OF PLAYING THE SAME
The present invention relates generally to a connecting game comprising a plurality tiles or bricks. The game is based on the aspects of building construction wherein the bricks have either a complimentary key or slot configuration. A successful connection is made and points scored when the key of one brick is connected to a slot of a second brick or vice versa. The game may be played horizontally at a beginner's level and for the more advanced player, in three-dimensional space not limited to merely stacking bricks flat but in numerous three dimensional connections and orientations. Each brick is played with the goal of making the most key to slot connections in a single move.
Tethered ball toy
A tethered ball toy is disclosed. In at least one embodiment, the tethered ball toy includes a handle, first and second tethers, first and second balls, a tether cavity configured to receive and secure the tethers, and first and second fasteners to secure the tethers to the balls. In at least one embodiment, each ball is tethered at equal distance to the handle by a tether cord and configured to be set in motion and subsequently to collide with one another, thereby remaining in motion through a basic level of acquired skill in use of the tethered ball toy. In at least one embodiment, a ball is filled with one or more inert gases. In at least one embodiment, the tethered ball toy includes lights within each ball that illuminate upon impact.
CARD SHOE APPARATUS AND TABLE GAME SYSTEM
A table game system for detecting special arrangements of shuffled playing cards having: a shuffle card set made up of a predetermined number of decks; a computer; and a card shoe apparatus, which is communicably connected to the computer, for storing the shuffled playing cards and manually dealing the cards housed in the card shoe apparatus one by one onto a game table, the card shoe apparatus that stores rules of a card game, the card shoe apparatus having: a card housing unit for housing the shuffled playing cards; an opening for drawing out the cards from the card housing unit one by one; a card reading unit that reads information from the card being drawn from the card housing unit; a restriction unit for preventing any cards from moving in a slot; and a motion sensor for detecting movement of any cards travelling through the slot.
TABLE GAME SYSTEM
An improved game surface for a table game system includes a random number generator for identifying one or more numbers relevant to determining an outcome of a game of chance. The table game surface includes a game layout, including a plurality of player positions and a plurality of wagering areas corresponding to different possible outcomes. Each wagering area includes at least one illumination source associated therewith that can be switched between an on condition and an off condition. Each at least one illumination source may be configured to switch to the on condition when the wagering area with which it is associated is a winning outcome.
LIGHT-EMITTING BOARD AND GAME MACHINE USING THE SAME
A light-emitting board and a game machine using the light-emitting board are disclosed. The game machine includes a frame, a controlling assembly fixed to the frame, a controlled assembly electrically connected to the controlling assembly, and a light-emitting board fixed to the frame. The light-emitting board includes a frame part, a refractive plate and a light-emitting assembly. The frame part is coupled with the refractive plate and receives the light-emitting assembly. The refractive plate includes a plurality of light-guiding members. The light-emitting assembly includes a light-emitting face facing a light-receiving edge of the refractive plate.
Modular Holographic Game Assembly
A modular gaming apparatus allows for board games such as chess to be played on one or more levels. A base structure include a drawer and a fixed game board, with one or more playing units being provided for stacking atop the base structure. Each playing unit includes a game board, legs, and a track mechanism that allows the game board to slide out for easier player access. A virtual game piece generating unit is also provided, the virtual game piece generating unit allowing for non-physical representations of game pieces to be created. A computing system allows for pairing of electronic devices and processing by means of a processing module and a communications module. The electronic components control the virtual game piece generating unit and also allow for remote play.
Table game system
An improved game surface for a table game system includes a random number generator for identifying one or more numbers relevant to determining an outcome of a game of chance. The table game surface includes a game layout, including a plurality of player positions and a plurality of wagering areas corresponding to different possible outcomes. Each wagering area includes at least one illumination source associated therewith that can be switched between an on condition and an off condition. Each at least one illumination source may be configured to switch to the on condition when the wagering area with which it is associated is a winning outcome.
DICE SCANNING DEVICE
A gaming device comprises an imager configured for detecting objects within a playing area, such as for example dice or cards. The imager is also configured for detecting calibration signals in a calibration zone outside the playing area. The gaming also comprises a calibration element configured for providing a substantially transparent region for environmental light to reach the imager in the calibration zone and for further providing one or more calibration markers in the calibration zone. The gaming device thereby is configured for performing calibration using the one or more calibration markers of the calibration element.
ILLUMINATING PUZZLE APPARATUS
An illuminating puzzle apparatus includes a puzzle base and a puzzle piece removably placed on the puzzle base. The apparatus further includes a light sensor disposed on the puzzle base that emits an activation signal when the light sensor transitions from a light receiving state to a darkness state. The apparatus further includes a light disposed on the puzzle base and in proximity to the light sensor. The apparatus additionally includes a processor that obtains the activation signal from the light sensor when the puzzle piece is placed on the puzzle base above the light sensor and transmits a command signal to the light to illuminate the light, responsive to obtaining the activation signal.