Patent classifications
A63F2009/2457
Multi-challenge game with accrued time
A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.
PUZZLE SYSTEM INTERWORKING WITH EXTERNAL DEVICE
The present disclosure relates to a puzzle system interworking with an external device and, more specifically, to a puzzle system interworking with an external device, which outputs an event corresponding to a puzzle to arouse interest of a user when the user completes the puzzle, and also outputs an event corresponding to an image forming the puzzle to increases interest when the user clicks on the image, so that the puzzle system can used as a learning tool as well as a game tool.
Interactive Application Platform for a Motorized Toy Entity and Display
A control system to locate a motorized entity on a display having an electronic device with a display is provided. The electronic device may include a microphone and an electronic device integrated circuit with a set of entity locating software instructions with a capability to generate and display a sequence of pixels in a location pattern, and to further receive an audio output detection signal from the microphone. The entity may include a speaker and one or more sensors in communication with an entity integrated circuit including a set of entity control software instructions. The one or more sensors may be capable of detecting pixels and to send a pixel detection signal to the entity integrated circuit upon detection thereof.
Tracking position of device inside-out for augmented reality interactivity
Methods, systems, and computer programs are provided for generating an interactive space. One method includes identifying a reference point in a three-dimensional (3D) space using a portable device. The reference point is calibrated to an origin point of the portable device. The method includes determining by the device a position and an orientation of the portable device at the origin point. The position and orientation is determined using data from an inertial sensor of the portable device and data from the camera. The method includes generating by the portable device an augmented reality (AR) space using the reference point. The AR space includes virtual objects imposed over or in the 3D space.
Remote control of a first user's gameplay by a second user
A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
Online crane game apparatus and crane game system
Disclosed is an online crane game apparatus. The crane game apparatus includes: a body accommodated therein with prizes; a camera for photographing an inside of the body to generate a game play image; a screen unit provided on at least one surface of the body and having a single color; a communication unit for synthesizing a background video or image to an area corresponding to the screen unit in the game play image to transmit the synthesized background video or image to an outside; and a control unit for controlling the communication unit. Accordingly, the user plays the game while watching the game play image that is more exciting, so that a dynamic and realistic game is implemented.
Electronic tournament gaming tabletop
An electronic tournament gaming tabletop for use with ping pong, beer pong, or other tabletop games. The table includes a means for entering each player's name and keeping the list of players. The player names and scores are displayed on the surface of the table for use in a tournament. The table may implement a rule of winner remains, advancing the list when an end-game signal is entered by the players, or a bracket. When the feature is specified, usage can be automatically tracked and directly communicated with a cloud system for the accurate tracking and sharing of gameplay information including time of use, while personal identifying information such as names will remain on the device, be erased upon power-off, and never be sent over the internet.
IOT ENHANCED EDUCATIONAL SYSTEM
An IoT enhanced educational system is to be operated by a user, and includes a learning aid unit, a positioning unit and a processing unit. The learning aid unit includes a plurality of objects that are configured to be moved by the user. The positioning unit is configured to determine a position of each of the objects and to generate position data associated with the positions of the objects. The processing unit is electrically connected to the positioning unit for receiving therefrom the position data, and is configured to generate, according to the positions of the objects contained in the position data, an assessment associated with the user.
Camera guided arcade game
An arcade game with that allows a player to control the game using a video feedback plus a tactile response is provided. A player must use the video feed for controlling the game, and the video feed can be altered to vary the difficulty of the game. The tactile response can also be controlled to provide a more realistic game experience to the player.
COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SUPPORTING A KEYBOARD MODULE
A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other, a touch sensitive input module, and a transaction system configured for point of sale use. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge, which snugly accommodates the length of the computing device.