A63F13/5252

Game presenting system
11383163 · 2022-07-12 · ·

To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained.

Systems and methods for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective
11383164 · 2022-07-12 · ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands. In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

Systems and methods for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective
11383164 · 2022-07-12 · ·

Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands. In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.

Game scene display control method and system and storage medium
11413529 · 2022-08-16 · ·

A game scene display control method and system and a storage medium are provided. A game includes a first game character controlled by a first client (210) and a second game character controlled by a second client (220), the first game character belongs to a first character faction (120), and the second game character belongs to a second character faction (130). The method includes: a first game content is displayed on the first client (210), the first game content including a first game scene (111); a second game content is displayed on the second client (220), the second game content including a second game scene (112), and the first game scene (111) is mirror imaging symmetrical to the second game scene (112) based on a symmetrical mirror plane.

Game scene display control method and system and storage medium
11413529 · 2022-08-16 · ·

A game scene display control method and system and a storage medium are provided. A game includes a first game character controlled by a first client (210) and a second game character controlled by a second client (220), the first game character belongs to a first character faction (120), and the second game character belongs to a second character faction (130). The method includes: a first game content is displayed on the first client (210), the first game content including a first game scene (111); a second game content is displayed on the second client (220), the second game content including a second game scene (112), and the first game scene (111) is mirror imaging symmetrical to the second game scene (112) based on a symmetrical mirror plane.

DISPLAY METHOD AND APPARATUS FOR VIRTUAL ENVIRONMENT PICTURE, AND DEVICE AND STORAGE MEDIUM

Embodiments of this disclosure disclose a method and apparatus for displaying a virtual environment picture, a device, and a storage medium, and belong to the computer field. The method includes: creating a first virtual camera and a second virtual camera; performing parameter initialization on the first virtual camera based on device information, to adjust a proportion of the target virtual object in a virtual environment picture; performing parameter initialization on the second virtual camera; and displaying the virtual environment picture based on pictures acquired by the first virtual camera and the second virtual camera. This method can adapt the target virtual object to a device screen, thereby preventing that the device screen has a ratio different from that of a preset virtual environment picture from causing incomplete display of the target virtual object or an obscured central field of view.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, DEVICE, AND STORAGE MEDIUM
20220249949 · 2022-08-11 ·

This application discloses a method and an apparatus for displaying a virtual scene of a game. The method is performed by a terminal and includes: drawing a first scene picture in a first rendering texture map, the first scene picture being obtained by photographing a virtual scene by a first virtual camera; displaying the first rendering texture map in the virtual scene, the virtual scene being used for activity display; drawing a second scene picture in a second rendering texture map in response to receiving an activity advancement signal, the second scene picture being obtained by photographing the virtual scene by a second virtual camera; and replacing the first rendering texture map in the virtual scene with the second rendering texture map, The scene picture drawn in the rendering texture map changes when a virtual object within a viewing range corresponding to the virtual camera in the virtual scene changes.

Building a dynamic social community based on real-time in-game context of a player

A method for gaming including receiving game states of game plays of players playing a gaming application. The method includes tracking game play progression for each of the game plays based on game states, wherein game play progression is defined by a corresponding set of relationship characteristics. A first game play of a first player is associated with a first set of relationship characteristics. The method includes identifying for the first player players having corresponding game plays that include one or more relationship characteristics from the first set of relationship characteristics. The method includes surfacing the identified players for display to the first player. Each surfaced players have a corresponding game play progression that is related to the first game play progression. Each surfaced players is associated with a corresponding communication warning indicator that provides relative game play progression between game plays the corresponding surfaced player and the first player.

Information processing apparatus and information processing method to ensure visibility of shielded virtual objects
11417051 · 2022-08-16 · ·

The present disclosure relates to an information processing apparatus and an information processing method that enable to ensure visibility when a virtual object is shielded. An information processing apparatus is provided that includes a display control unit that controls a display so as to display a virtual object by using a first display parameter in a first state where it is determined that the virtual object displayed by the display is hidden by at least one real object as viewed from a first user of the display and display the virtual object by using a second display parameter different from the first display parameter in a second state where it is determined that the virtual object is hidden by real objects more than that in the first state as viewed from the first user.

VIEW GENERATION USING ONE OR MORE NEURAL NETWORKS

Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, one or more neural networks are used to generate one or more first images based, at least in part, upon one or more second images having one or more different points of view.