A63F13/5252

Systems and methods for capturing content

Systems, methods, and non-transitory computer-readable media can obtain information describing a set of views corresponding to a rendered environment, the views being captured based on a specified virtual camera configuration; determine at least one representation in which information describing the set of views is formatted; and output virtual reality content based at least in part on the at least one representation.

INDIVIDUALIZED STREAM CUSTOMIZATIONS WITH SOCIAL NETWORKING AND INTERACTIONS
20220219091 · 2022-07-14 ·

The present disclosure generally relates to systems and methods for providing individual customizations of a stream for an eSports event of eSports events. The customizations including incorporating customized graphic and audio displays into a viewed stream. Additionally, viewers may be able to access a limited social network for spectators having similar interests or viewing rights. In other aspects, the eSports presentation may be linked to third-party services for enhancing spectator engagement.

METHOD, APPARATUS AND DEVICE FOR VIEW SWITCHING OF VIRTUAL ENVIRONMENT, AND STORAGE MEDIUM

A viewing angle switching method is provided. The viewing angle switching method includes: displaying a first user interface, the first user interface including an environment picture and a viewing angle switching region, the environment picture including a three-dimensional virtual environment observed from a first viewing angle direction by a virtual object, and the viewing angle switching region including a viewing angle jumping element used for viewing angle jumping; receiving a viewing angle jumping signal triggered on a target viewing angle jumping element, the at least one viewing angle jumping element including the target viewing angle jumping element; determining a second viewing angle direction corresponding to the target viewing angle jumping element; and displaying a second user interface, the second user interface including the environment picture of the three-dimensional virtual environment observed from the second viewing angle direction by the virtual object.

METHOD AND APPARATUS FOR DISPLAYING PICTURE OF VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUM

This application discloses a method and apparatus for displaying a picture of a virtual environment, a device, and a medium, and relates to the field of virtual environments. The method includes: displaying a first virtual environment picture, the first virtual environment picture being a picture obtained by observing the virtual environment by using a first observation position as an observation center, the first virtual environment picture displaying a master virtual character at a first position in the virtual environment, and the first observation position being determined according to the first position; displaying a second virtual environment picture, the second virtual environment picture being a picture obtained by observing the virtual environment by using a second observation position as the observation center, the second virtual environment picture displaying the master virtual character at a second position and a target virtual character at a third position, and the second observation position being determined according to the second position; and displaying a third virtual environment picture in response to that the second virtual environment picture displays the target virtual character, the third virtual environment picture being a picture obtained by observing the virtual environment by using a third observation position as the observation center, the third virtual environment picture displaying the master virtual character at the second position and the target virtual character at the third position, and the third observation position being determined according to the second position and the third position. The method may display a virtual character more completely on a virtual environment picture.

METHOD AND APPARATUS FOR DISPLAYING PICTURE OF VIRTUAL ENVIRONMENT, DEVICE, AND MEDIUM

This application discloses a method and apparatus for displaying a picture of a virtual environment, a device, and a medium, and relates to the field of virtual environments. The method includes: displaying a first virtual environment picture, the first virtual environment picture being a picture obtained by observing the virtual environment by using a first observation position as an observation center, the first virtual environment picture displaying a master virtual character at a first position in the virtual environment, and the first observation position being determined according to the first position; displaying a second virtual environment picture, the second virtual environment picture being a picture obtained by observing the virtual environment by using a second observation position as the observation center, the second virtual environment picture displaying the master virtual character at a second position and a target virtual character at a third position, and the second observation position being determined according to the second position; and displaying a third virtual environment picture in response to that the second virtual environment picture displays the target virtual character, the third virtual environment picture being a picture obtained by observing the virtual environment by using a third observation position as the observation center, the third virtual environment picture displaying the master virtual character at the second position and the target virtual character at the third position, and the third observation position being determined according to the second position and the third position. The method may display a virtual character more completely on a virtual environment picture.

Artificial intelligence (AI) controlled camera perspective generator and AI broadcaster

A method for generating views of a game. The method including receiving game state data and user data of one or more players participating in a gaming session of a video game being played by the one or more players. The method including identifying a spectator zone-of-interest in the gaming session, the spectator zone-of-interest having a scene of a virtual gaming world of the video game that is viewable from one or more camera perspectives in the virtual gaming world. The method including identifying a first camera perspective of the spectator zone-of-interest based on a first AI model trained to generate one or more corresponding camera perspectives of corresponding scenes of corresponding spectator zones-of-interest.

Game program, game processing method, and information processing device
11298617 · 2022-04-12 · ·

A non-transitory computer-readable recording medium having computer-readable instructions stored thereon, which when executed, causes a computer to execute a process of a game program, is provided. The process includes a step (a) of setting a default position of a virtual camera; a step (b) of calculating an outer edge of multiple objects arranged in a given region in the virtual space; a step (c) of determining a target position in an interior of the outer edge, to which the virtual camera is directed; a step (d) of adjusting a height of the virtual camera at the default position so as to display all of the plurality of objects in the region when the virtual camera is directed from the default position to the target position; and a step (e) of operating the virtual camera to be directed to the target position from the adjusted height of the default position.

Game program, game processing method, and information processing device
11298617 · 2022-04-12 · ·

A non-transitory computer-readable recording medium having computer-readable instructions stored thereon, which when executed, causes a computer to execute a process of a game program, is provided. The process includes a step (a) of setting a default position of a virtual camera; a step (b) of calculating an outer edge of multiple objects arranged in a given region in the virtual space; a step (c) of determining a target position in an interior of the outer edge, to which the virtual camera is directed; a step (d) of adjusting a height of the virtual camera at the default position so as to display all of the plurality of objects in the region when the virtual camera is directed from the default position to the target position; and a step (e) of operating the virtual camera to be directed to the target position from the adjusted height of the default position.

METHODS AND SYSTEMS FOR ACCELERATED IMAGE RENDERING WITH MOTION COMPENSATION

Various methods and systems are provided for accelerated image rendering with motion compensation. In one embodiment, a method comprises calculating motion between a preceding image frame and a target image frame to be rendered, rendering a small image with a size smaller than a target size of the target image frame based on the calculated motion, and generating the target image frame at the target size based on the small image, the calculated motion, and a reference image frame. In this way, high-quality image frames for a video stream may be generated with a reduced amount of rendering for each frame, thereby reducing the overall processing resources dedicated to rendering as well as the power consumption for image rendering.

Processing device, program, and method

A processing device includes: an input interface receiving an instruction to operate an operator character object associated with a first virtual camera in a virtual game space in which a player character object is arranged; a memory storing arrangement coordinates of the player character object, the first virtual camera, and the operator character object; and a processor. The processor is configured to execute computer readable instructions to update the arrangement coordinates of the operator character object and the first virtual camera to updated arrangement coordinates when receiving the instruction, virtually image the virtual game space by the first virtual camera arranged at the updated arrangement coordinates, and generate a first virtual image of the virtual game space virtually imaged by the first virtual camera.