Patent classifications
A63F13/5252
Non-transitory computer-readable storage medium storing image processing program, image processing system, image processing apparatus, and image processing method
An example image processing apparatus disposes a virtual camera and a terrain object in a virtual space, and generates grass objects at a predetermined region located with reference to a land horizon that is a boundary between the terrain object and a background as viewed from the virtual camera. A player character is displayed at a position closer to the virtual camera, and the grass objects are generated in the predetermined region located with reference to the land horizon. Therefore, the terrain can be represented to look real, and the player character can be more easily seen.
Non-transitory computer-readable storage medium storing image processing program, image processing system, image processing apparatus, and image processing method
An example image processing apparatus disposes a virtual camera and a terrain object in a virtual space, and generates grass objects at a predetermined region located with reference to a land horizon that is a boundary between the terrain object and a background as viewed from the virtual camera. A player character is displayed at a position closer to the virtual camera, and the grass objects are generated in the predetermined region located with reference to the land horizon. Therefore, the terrain can be represented to look real, and the player character can be more easily seen.
METHOD AND APPARATUS FOR CONTROLLING PERSPECTIVE SWITCHING, ELECTRONIC DEVICE AND READABLE STORAGE MEDIUM
This application discloses a method and apparatus for switching perspectives in a computer game, an electronic device and a computer-readable storage medium. The method includes displaying a virtual scene picture in a game from a target perspective in a client; triggering a key stage in the game and determining a key perspective corresponding to the key stage; and automatically switching the target perspective to the key perspective to display a key scene picture from the key perspective in the client.
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM
The present disclosure relates to an information processing apparatus, an information processing method, and a program that enable to ensure visibility when a virtual object is shielded. An information processing apparatus is provided that includes a display control unit that controls a display so as to display a virtual object by using a first display parameter in a first state where it is determined that the virtual object displayed by the display is hidden by at least one real object as viewed from a first user of the display and display the virtual object by using a second display parameter different from the first display parameter in a second state where it is determined that the virtual object is hidden by real objects more than that in the first state as viewed from the first user. It is possible to apply the present disclosure to, for example, a device included in an augmented reality system.
METHODS AND SYSTEMS FOR SPECTATING CHARACTERS IN VIRTUAL REALITY VIEWS
Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
METHODS AND SYSTEMS FOR SPECTATING CHARACTERS IN VIRTUAL REALITY VIEWS
Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
Spectating virtual (VR) environments associated with VR user interactivity
A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes generating a virtual reality environment to be rendered for a head mounted display (HMD) of an HMD player. The HMD player is provided with an HMD view that is controlled by movement of the HMD by the HMD player. Then, providing a spectator view into the virtual reality environment. The spectator view is associated with a viewing spot directed into the virtual reality environment. The viewing spot is decoupled from the HMD view. In some examples, multiple viewing spots are pre-authored and the spectator is provided with different ones of the viewing spots as the HMD players move around the virtual reality environment.
Spectating virtual (VR) environments associated with VR user interactivity
A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes generating a virtual reality environment to be rendered for a head mounted display (HMD) of an HMD player. The HMD player is provided with an HMD view that is controlled by movement of the HMD by the HMD player. Then, providing a spectator view into the virtual reality environment. The spectator view is associated with a viewing spot directed into the virtual reality environment. The viewing spot is decoupled from the HMD view. In some examples, multiple viewing spots are pre-authored and the spectator is provided with different ones of the viewing spots as the HMD players move around the virtual reality environment.
Systems for Creating Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a system includes a memory for storing executable instruction; and a processor coupled to the memory, where the processor is configured to execute the instructions to provide a virtual gaming environment on a touch screen display device. During a traveling of a projectile, a touch-based user input is received on the touch screen display device. Then, a customized camera view of the gameplay event of interest based on the touch-based user input is provided.
Systems for Creating Customized Camera Views in Virtualized Environments
Systems and methods for providing customized camera views of virtualized environments are provided herein. In one embodiment a system includes a memory for storing executable instruction; and a processor coupled to the memory, where the processor is configured to execute the instructions to provide a virtual gaming environment on a touch screen display device. During a traveling of a projectile, a touch-based user input is received on the touch screen display device. Then, a customized camera view of the gameplay event of interest based on the touch-based user input is provided.