Patent classifications
A63F13/5372
Methods and systems for cloud executing mini-games and sharing
Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.
Methods and systems for cloud executing mini-games and sharing
Methods for executing a game via a game cloud system are provided. One method includes providing, on a website, a plurality of mini-games stored via the game cloud system. Each of the plurality of mini-games is created based on a portion of the game. Each of the plurality of mini-games is created when the game was played and state data is captured and associated to the respective mini-game. Each of the plurality of mini-games is defined from a respective portion of the game, and the portion identified by at least part of the state data related to play of the game and game actions taken. The state data is used to enable executable play the mini-game, and each of the plurality of mini-games is sharable via the website.
Operator interface for automated game content generation
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
Operator interface for automated game content generation
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form the game event. In addition, the generator interface in some examples enables the operator to selectively vary the particular number of game levels that are together to form the game event, via an event sizing mechanism provided by the generator interface. A particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data can also be selected in the interface.
INTERACTIVE VIDEO SYSTEM AND A METHOD OF CONTROLLING AN INTERACTIVE VIDEO SYSTEM
An interactive video system includes: a display arranged to display a video; a motion sensor and/or sound sensor integrated with the display a controller, responsive to detection of a signal from the motion sensor derived when the display is moved, to cause a change in the displayed video.
INTERACTIVE VIDEO SYSTEM AND A METHOD OF CONTROLLING AN INTERACTIVE VIDEO SYSTEM
An interactive video system includes: a display arranged to display a video; a motion sensor and/or sound sensor integrated with the display a controller, responsive to detection of a signal from the motion sensor derived when the display is moved, to cause a change in the displayed video.
Supplemental casting control with direction and magnitude
An information exchange method and a related apparatus include a game picture that may be displayed that includes a candidate skill region, a target skill determined based on a skill selection operation for the candidate skill region, a virtual joystick object displayed on the game picture, and when a movement operation for the virtual joystick object is detected, at least one skill generation position of the target skill is calculated based on the movement operation. A skill effect model of the target skill is generated at the at least one skill generation position when a cast operation for the virtual joystick object is detected. A user may control a plurality of skill effect model generation positions of a game skill through the virtual joystick object, so that precision of information exchange can be improved.
Method for facilitating user interactions in gaming environment
A method for facilitating user interactions. The method includes detecting a selection by a pointer device of a first character; detecting a movement of the pointer device towards a target object; presenting an indicator; detecting that the pointer device is within a predetermined distance of the target object; determining whether a job to be executed with respect to the target object is capable of being executed by the first character; highlighting the target object when the pointer device is within the predetermined distance and the first character is capable of executing the job; assigning the first character to the 10 target object; causing the first character to execute the job with respect to the target object; and updating a presentation of the target object to present a result of the executed job.
Method to improve user understanding of XR spaces based in part on mesh analysis of physical surfaces
A method for providing a user with an improved understanding of an XR space in which the user is playing a video game includes: continuously tracking a user-controlled character in the video game; accessing a previously generated spatial mapping mesh (SMM) of surfaces of real elements present in the XR space, with corresponding positions and dimensions; analyzing information from the SMM on one or more real surfaces within a predetermined distance of the user-controlled character; carrying out an action based on a tracked position of the user-controlled character and, at least in part, on a result of the analysis; and making a consequence of the action visible to the user.
Method and System for Rendering Boundary of Map Area Within Game Map, and Computer-Readable Storage Medium
A method and a system for rendering a boundary of a map area within a game map, a computer readable storage medium, and a method for rendering includes: obtaining a boundary of a map area within a game map, and expanding the boundary toward the inside of the boundary along a normal direction of the boundary to form a fuzzy boundary; obtaining each boundary vertex of the fuzzy boundary, and linearly extending a preset distance from the boundary vertex along the normal direction of the fuzzy boundary to form a boundary grid; rendering a boundary color within a first range between the fuzzy boundary and the boundary grid, and rendering a boundary transparency within a second range that expands a preset distance from the fuzzy boundary to the inside of the boundary; rendering the boundary color from the first range with convolutional incremental expansion until the second range is covered.