A63F13/5372

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
20170354885 · 2017-12-14 ·

A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
20170354885 · 2017-12-14 ·

A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.

STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD
20230191255 · 2023-06-22 · ·

In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.

Data display method and apparatus, storage medium, and electronic device

A data display method and apparatus, a storage medium, and an electronic device are provided. The method includes: receiving, by a terminal, a first target operation instruction on a client during a process of playing a video of a game on the client; obtaining, by the terminal, process data of a target type in response to the first target operation instruction. The process data indicates game information corresponding to a current moment of the video of the game, and the game information being time-sensitive. The method also includes displaying, by the terminal, a first target interface on the client, the first target interface displaying the process data of the target type.

Data display method and apparatus, storage medium, and electronic device

A data display method and apparatus, a storage medium, and an electronic device are provided. The method includes: receiving, by a terminal, a first target operation instruction on a client during a process of playing a video of a game on the client; obtaining, by the terminal, process data of a target type in response to the first target operation instruction. The process data indicates game information corresponding to a current moment of the video of the game, and the game information being time-sensitive. The method also includes displaying, by the terminal, a first target interface on the client, the first target interface displaying the process data of the target type.

METHOD AND DEVICE FOR ENABLING CONTINUOUS LOCK-ON SHOOTING IN SHOOTING GAME
20230182016 · 2023-06-15 ·

A method and a device for enabling continuous lock-on shooting in a shooting game. Said method comprises: firstly determining whether a player uses a shooting element displayed on a display screen to perform lock-on shooting to a lockable target object on the display screen; if the player performs lock-on shooting, enabling the lockable target object to generate at least one locked position, and enabling the shooting element to select any one of the at least one locked position to perform lock-on shooting; when the locked position in which the shooting element performs lock-on shooting leaves the display screen, enabling the shooting element to select any one of the locked positions which do not leave the display screen on the lockable target object to re-perform lock-on shooting; and when unlocking or all of the at least one locked positions leave the display screen, enabling the shooting element to no longer perform lock-on shooting; and accordingly, when any one of the locked positions of the lockable target object still locates on the display screen, enabling to maintain a lock-on shooting state for the lockable target object, satisfying the playing requirements of the player.

COMPUTER SYSTEM, GAME SYSTEM, AND GAME PROGRESS CONTROL METHOD

A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.

Game device
11676442 · 2023-06-13 · ·

A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.

Game device
11676442 · 2023-06-13 · ·

A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.

Method and apparatus for generating mark information in virtual environment, electronic device, and storage medium

A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.