Patent classifications
A63F13/5375
ATTRIBUTE VALUE RESTORATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
ATTRIBUTE VALUE RESTORATION METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
VIDEO GAME OVERLAY
The disclosed subject matter can receive a source video and identifies one or more player actions based on the source video. A second video can be received that is based on a currently executing game environment. A portion of the source video that exhibits a first gameplay situation that is similar to a gameplay situation in the second video can be determined. A property of the determined portion of the source video can be adjusted to produce a guide video. The guide video can be overlaid on the currently executing game environment.
Placement of user information in a game space
The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
Placement of user information in a game space
The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION
A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.
CONTROLLING A VIRTUAL VEHICLE USING AUXILIARY CONTROL FUNCTION
A method for controlling a virtual vehicle includes displaying, on a graphical user interface, a virtual vehicle in a virtual environment, and controlling the virtual vehicle to drive in the virtual environment in response to a control operation input into the graphical user interface. The method further includes determining whether movement of the virtual vehicle in the graphical user interface based on the control operation meets a predefined condition, and, in response to a determination that the movement of the virtual vehicle in response to the control operation meets the predefined condition, controlling the virtual vehicle independently of the control operation to move away from a road boundary.
METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, METHOD AND APPARATUS FOR PROCESSING VIRTUAL SCENE, AND DEVICE
A computer device displays at least one virtual scene entrance. The at least one virtual scene entrance corresponds to at least one scene progress of a target virtual scene. The at least one scene progress is determined based on historical interaction behavior of a target object in at least one virtual scene. The computer device transmits a loading request to a first server in response to a trigger operation on a first virtual scene entrance in the at least one virtual scene entrance. The loading request is used for instructing the first server to run the target virtual scene based on a first scene progress corresponding to the first virtual scene entrance. The computer device receives, from the first server, a scene picture of the target virtual scene. The computer device displays the scene picture in response to receiving the scene picture.
METHOD AND APPARATUS FOR DISPLAYING VIRTUAL SCENE, METHOD AND APPARATUS FOR PROCESSING VIRTUAL SCENE, AND DEVICE
A computer device displays at least one virtual scene entrance. The at least one virtual scene entrance corresponds to at least one scene progress of a target virtual scene. The at least one scene progress is determined based on historical interaction behavior of a target object in at least one virtual scene. The computer device transmits a loading request to a first server in response to a trigger operation on a first virtual scene entrance in the at least one virtual scene entrance. The loading request is used for instructing the first server to run the target virtual scene based on a first scene progress corresponding to the first virtual scene entrance. The computer device receives, from the first server, a scene picture of the target virtual scene. The computer device displays the scene picture in response to receiving the scene picture.
INTERACTIVE AUGMENTED REALITY EXPERIENCES USING POSITIONAL TRACKING
Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.