A63F13/5375

USING DATA FROM A GAME METADATA SYSTEM TO CREATE ACTIONABLE IN-GAME DECISIONS
20230082732 · 2023-03-16 ·

A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.

Method, apparatus and computer program for identifying intention of user in game
11596864 · 2023-03-07 · ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.

Method, apparatus and computer program for identifying intention of user in game
11596864 · 2023-03-07 · ·

According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.

AI ONBOARDING ASSISTANT
20230068734 · 2023-03-02 ·

A method and system for assisting virtual interaction on an entertainment device is disclosed. A user profile that includes user data associated with use of the entertainment device is stored. An indication of a new use by the user of the entertainment device based on the user profile is detected. An activity associated with the new use of the entertainment device is determined. An assistance for the activity associated with the new use of the entertainment device based on the user profile is provided and the user profile is updated based on the provided assistance.

Information processing system, storage medium, information processing apparatus and information processing method
11628365 · 2023-04-18 · ·

A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that executes virtual game processing. A player makes a PC act in a place provided in a virtual space, and clears a quest issued by an NPC that the PC encountered. Then, a reward is given to the PC or player. Moreover, by displaying one or more quests issued by one or more NPCs by list, it is possible to clear a quest selected from the list. In this case, a reward is also given to the PC or player.

SYSTEM AND METHOD FOR THE CONSTRUCTION OF INTERACTIVE VIRTUAL OBJECTS

The present invention relates to a system and method for constructing an interactive virtual object in a virtual environment implemented in a computer, wherein the computer comprises one or more input devices and one or more output devices providing a user interface allowing a user to interact with the virtual environment, wherein the virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior, wherein the first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object, and wherein the first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other.

SYSTEM AND METHOD FOR THE CONSTRUCTION OF INTERACTIVE VIRTUAL OBJECTS

The present invention relates to a system and method for constructing an interactive virtual object in a virtual environment implemented in a computer, wherein the computer comprises one or more input devices and one or more output devices providing a user interface allowing a user to interact with the virtual environment, wherein the virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior, wherein the first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object, and wherein the first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other.

Storage medium, information processing apparatus, information processing system and information processing method

A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.

Storage medium, information processing apparatus, information processing system and information processing method

A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.

SYSTEM AND METHOD FOR THE CONSTRUCTION OF INTERACTIVE VIRTUAL OBJECTS

A system for constructing an interactive virtual object in a virtual environment implemented in a computer. The virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior. The first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object. The first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other. The virtual environment is further configured to allow the user to interact with the virtual environment in a plurality of operational modes of progressing complexity of interaction with the virtual environment.