A63F13/5378

Cross-pollination of in-game events, assets and persistent communications using signs and likes across virtual environments in gaming sessions of a video game
11559743 · 2023-01-24 · ·

A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.

Cross-pollination of in-game events, assets and persistent communications using signs and likes across virtual environments in gaming sessions of a video game
11559743 · 2023-01-24 · ·

A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.

MACHINE LEARNED RESOLUTION ENHANCEMENT FOR VIRTUAL GAMING ENVIRONMENT

Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.

MACHINE LEARNED RESOLUTION ENHANCEMENT FOR VIRTUAL GAMING ENVIRONMENT

Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.

OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
20230019749 · 2023-01-19 ·

An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, AND STORAGE MEDIUM

A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

GENERATING MARK INFORMATION ON A VIRTUAL OBJECT

A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.

Respawn systems and methods in video games
11541312 · 2023-01-03 · ·

In a video game, a player's character can start in a normal state, receive first damage, and change to an incapacitated state. The player's character can be revived from the incapacitated state back to the normal state. The player's character can be changed from the incapacitated state to a preliminarily defeated state, and in response, a player respawn activation item can be generated. The player respawn activation item can be used by the player's teammates to respawn the player's character at one or more respawn locations.