A63F2300/5553

Widgetized avatar and a method and system of creating and using same
09744466 · 2017-08-29 · ·

An upsell engine that provides a purchaser of a first item the opportunity to purchase a second item that is related to said first item. The first item may be a virtual item and the second item may be a real world item related to or a representation of the virtual item. The upsell engine preferably tracks the preferences or personal information of the user in order to upsell real world representations of the virtual item.

System and method to modify avatar characteristics based on inferred conditions

A system and method to modify avatar characteristics and, in particular, to modify avatar characteristics based on inferred conditions. The system comprises a collection engine configured to collect one or more inputs and at least one rule set. The system also comprises an emotion engine configured to accept the one or more inputs and operate on the at least one rule set by comparing the one or more inputs to the at least one rule set, the emotion engine configured to modify at least one characteristic of a user participating in a virtual universe when the comparing produces a match.

COMPUTER SIMULATION METHOD WITH USER-DEFINED TRANSPORTATION AND LAYOUT
20220308736 · 2022-09-29 ·

In one implementation, a method comprises: obtaining a first input from a user of a client device associated with creating a personal transportation center within a virtual environment; in response to obtaining the first input, instantiating the personal transportation center within the virtual environment; in response to obtaining a second user input from the user of the client device, instantiating a first portal within the personal transportation center, wherein the first portal corresponds to a first destination environment within the virtual environment specified by the user; and in response to obtaining a third user input from the user of the client device, instantiating a second portal different from the first portal within the personal transportation center, wherein the second portal corresponds to a second destination environment different from the first destination environment within the virtual environment specified by the user.

Gaming object with orientation sensor for interacting with a display and methods for use therewith

A gaming object includes an orientation sensor that generates orientation data in response to the orientation of the gaming object. An actuator that generates interaction data in response to an action of a user. A transceiver sends an RF signal to a game device that indicates the orientation data and the interaction data. The game device generates display data for display on a display device that contains at least one interactive item, and wherein the at least one interactive item is interactive in response to the orientation data and the interaction data.

System and method for creating an avatar

An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.

Customizable, adaptable, multiuser computer-based role-playing method and apparatus therefor
11235250 · 2022-02-01 ·

Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire.

Monitoring user demographics within a virtual universe

An invention that provides discovery and transfer of assets in a virtual universe is provided. In one embodiment, there is an asset transfer utility, including an inventory component configured to display to a user within a virtual universe an inventory containing a plurality of assets owned by other users within the virtual universe, each of the plurality of assets listed anonymously. A search component is configured to search the inventory containing the plurality of assets. A selection component is configured to select a set of assets from the plurality of assets based on the search. A transfer component is configured to transfer the set of assets between the user and an owner of each of the set of assets.

SYSTEMS AND METHODS FOR GENERATING A MODEL OF A CHARACTER FROM ONE OR MORE IMAGES

A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.

Zone-based positioning for virtual worlds
09770661 · 2017-09-26 · ·

Techniques are described for displaying avatars within a virtual environment in a way that avoids an appearance of offensive content. Embodiments of the invention receive a request specifying a first location within the virtual environment to move a first user-controlled virtual object to. A zone encompassing the specified location is then identified and a second location within the identified zone is determined. Embodiments then output the virtual environment for display in a manner that shows the first user-controlled virtual object positioned at the determined second location within the virtual environment.

Dynamic player activity environment response

Systems, methods, and computer program products to provide responses to emergent group activities in an interactive environment, by monitoring actions of one or more avatars in the interactive environment, the one or more avatars being controlled by a respective user, detecting a first action matching a first action property in a first group activity template for a first group activity, of a plurality of group activity templates, determining that the first group activity is occurring in the interactive environment, and issuing to one or more components of the interactive environment, an indication to perform a respective predefined operation.