A63F2009/2447

RESPIRATORY THERAPY DEVICE AND SYSTEM WITH INTEGRATED GAMING CAPABILITIES AND METHOD OF USING THE SAME
20190134460 · 2019-05-09 ·

A processor-based respiratory device for respiratory therapy that combines gaming and real-time feedback to guide a user through proper respiratory techniques is provided. The device has a chamber being positioned inside of the housing between the inlet and the outlet of the housing, the chamber being configured to allow air to flow from a user to a form factor when the user breathes into the chamber; at least a sensor positioned within the chamber and electronically coupled to the processor, a connection member configured to form a seal with an opening of the form factor, and the processor comprises a communications interface coupled to a network, the communications interface being configured to output a signal to a graphical user interface based on the airflow in the chamber.

CALIBRATION BIAS FOR CONTROL MECHANISMS IN USER INPUT DEVICES
20190118088 · 2019-04-25 ·

User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control mechanism configured to receive user manipulation in one or more axes. The user input device includes a movement calibration system that monitors movement data representative of user manipulation of a control mechanism, and determines calibrated movement data based at least in part on a movement space normalized using at least qualification zones that qualify peak excursions of the control mechanism in one or more axes. Responsive to the movement data, the movement calibration system establishes updates to the qualification zones that bias drift of the qualification zones outward in the one or more axes, and provides the calibrated movement data for use in controlling one or more user interface elements with the control mechanism.

SYSTEM AND METHOD FOR DELIVERING PLAYING CARDS
20190111331 · 2019-04-18 ·

A method includes. determining numbers of a cards sequentially removed from a card shooter and delivered to one or more persons during a round of a card game. The method further includes determining, based on the determined numbers of the cards and based on one or more signals received from a set of card detecting optical sensors of a group of sensors located on one or more card guide rails, whether there is an attempt to draw a card from the card shooter after the round of the card game is over. The method also includes, based a determination of that the attempt occurred, generating a signal indicating the attempt.

ROULETTE GAME CYCLE OPTIMIZATION AND METHODS FOR SYNCHRONIZING GAME CYCLES OF DOUBLE ROULETTE WHEELS
20190108727 · 2019-04-11 ·

A roulette wagering system is described that includes a roulette machine configured to operate live roulette games in which a roulette ball is launched into an angled annular track encircling a roulette wheel. A controller associated with the roulette machine may regulate one or more inertial values associated with the roulette ball. A bet close time of a betting window associated with the live roulette games may be determined based on the one or more inertial values associated. A rotation velocity of the roulette wheel may be adjusted subsequent to a bet close time of a live roulette games. Game cycle events may be detected using audio associated with the live roulette games and audible and/or visual effects may be generated based on the audio. A controller associated with the roulette machine may synchronizes the live roulette games operated by the roulette machine with live roulette games operated by one or more additional roulette machines. Bets may be placed based on a player selected betting risk level.

ROULETTE GAME CYCLE OPTIMIZATION AND BALL SELECTION
20190108712 · 2019-04-11 ·

A roulette machine having a launch device including an automatic ball-change magazine is described. The magazine includes a revolving mechanism positioned over a plate with a through hole. The magazine stores a plurality of roulette balls for future use and facilitates changing a current game ball for a next ball once the current game ball has been used a predetermined number of times. A roulette ball change is facilitated by rotating the revolving mechanism sufficient to trap the current game ball and prevent it from being used, then rotating the revolving mechanism further to release the next ball from storage. The magazine further facilitates the utilization of a special ball for one game cycle in place of the current game ball and then switching back to the current game ball at the conclusion of the one game cycle.

ROULETTE GAME CYCLE OPTIMIZATION AND METHODS FOR ADJUSTING A ROULETTE WHEEL ROTATION SPEED
20190108715 · 2019-04-11 ·

A roulette wagering system is described that includes a roulette machine configured to operate live roulette games in which a roulette ball is launched into an angled annular track encircling a roulette wheel. A controller associated with the roulette machine may regulate one or more inertial values associated with the roulette ball. A bet close time of a betting window associated with the live roulette games may be determined based on the one or more inertial values associated. A rotation velocity of the roulette wheel may be adjusted subsequent to a bet close time of a live roulette games. Game cycle events may be detected using audio associated with the live roulette games and audible and/or visual effects may be generated based on the audio. A controller associated with the roulette machine may synchronizes the live roulette games operated by the roulette machine with live roulette games operated by one or more additional roulette machines. Bets may be placed based on a player selected betting risk level.

Moving object detection system and method
10252152 · 2019-04-09 · ·

Disclosed is a code detecting system and method associated with moving objects. A light source provides light and sensor detects light as it reflects from a code supported by a moving object. Light from the light source reflects from a first portion of the code as the object moves, and is detected by the light sensor. Light from the light source reflects from at least a second portion of the code as the object moves, and is detected by the light sensor. A processor determines information representing the moving object, a first time when the at least one sensor detects the light reflecting from the first portion of the machine readable code and a second time when the at least one sensor detects the light reflecting from the second portion of the machine readable code. The speed of the moving object is determined thereby and displayed.

Multi sourced point accumulation interactive game

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece measures motion quantity and transmits motion data using a signal emitter when the signal emitter is actuated. The electronic device receives the transmitted signal, which a game application inputs along with user input. The game application uses the user input and the transmitted signal to tally game player score data in an accumulator.

GAME CONTROLLER AND GAME SYSTEM
20190091564 · 2019-03-28 ·

A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.

System and method for delivering playing cards
10238955 · 2019-03-26 · ·

A method of delivering cards from a card housing unit during a card game including automatically detecting, using one or more processors, at least one of a card being held within an opening in the card housing unit for a period of time longer than a predetermined period of time or an attempt to manually draw a card from the opening after the card game ends, and based on the automatic detection, controlling, using one or more processors, operation of a lock member to restrict movement of the card relative to the opening in the card housing unit.