Patent classifications
A63B69/0071
Methods and systems for facilitating interactive training of body-eye coordination and reaction time
Methods and systems for virtual coaching and performance training using a mobile device are disclosed. The methods and systems perform the steps of capturing a training video of a player using a camera on the mobile device; augmenting the training video with a visual cue for a cue period starting from a first time instant; determining whether the player has responded to the visual cue at a second time instant within the cue period, by analyzing a body posture flow of the player between the first time instant and the second time instant, wherein the body posture flow is extracted from the training video by performing a computer vision algorithm on one or more frames of the training video; and in response to determining that the player has responded to the visual cue, generating a feedback to the player.
Basketball training system
A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.
BASKETBALL PERFORMANCE MONITORING SYSTEM
A basketball performance monitoring system comprising a local microprocessor in communication with a remote computational system. At least one sensor is coupled to the microprocessor. The at least one sensor is coupled to a basketball goal and is configured to sense at least one of an attempt to score a goal and a successful goal. A first display is coupled to the microprocessor and a second display is coupled to the remote computational system.
VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
FAST FOLDING STRUCTURE OF BASKETBALL BACKSTOP
A fast folding structure of a basketball backstop includes two bilaterally symmetric standpipes, two connecting rods riveted with each other in an X-shape, and two Y-shaped leg assemblies. The connecting rods are movably connected with the standpipes respectively. The leg assemblies are installed respectively on the standpipes, and each leg assembly includes a leg tube and a strut. A top of the strut is riveted to the leg tube, and a bottom of the strut is riveted to the standpipe. The movable connection is realized through a sliding block fitting on the standpipe. A backboard is assembled between the top ends of standpipes. Upon collecting the basketball backstop, the sliding block ascends along the standpipe; whereas the connecting rods, leg assemblies, and standpipes converge together gradually to implement the fast folding of the basketball backstop and the increase or decrease of rings flexibly.
Basketball Dribble Training Device and Methods
A practice aid for dribbling a basketball is disclosed that includes a flat panel and at least one target sensor, an accelerometer, a controller and a display wherein the target sensor detected that impact of a ball on a target and sends a signal to a controller, a accelerometer that detects all impacts of balls on the panel and sends a signal to the controller. and the controller sends a signal to the display that tracks the number of hits of the target and the number of attempts, and displays a score, and the controller also sends a signals to activate and deactivate the target sensor, and accelerometer, and the controller further controls a countdown timer on the display.
Follow through fixer
The Follow Through Fixer is a basketball shooting aid that is worn on a basketball player's shooting arm. It helps a player straighten their follow through, correct their finger spacing, and quicken their release time. The present invention also comes with a unique assembly and design that allows for a player to take the device on and off easily, allowing them to seamlessly transition from practicing with the shooting aid to playing without it.
Basketball shooting aid
A basketball shooting aid includes a sidewall having an upper surface, a lower surface, an inner surface, and an outer surface. The upper surface of the sidewall defines an upper orifice and the lower surface of the sidewall defines a lower orifice, wherein the upper orifice has an upper orifice diameter and the lower orifice has a lower orifice diameter. The upper orifice diameter is greater than the lower orifice diameter such that the inner surface defines an intermediate orifice having a continuously tapering diameter, and the lower orifice diameter is substantially similar to the rim diameter of the existing basketball rim. The basketball shooting aid also comprises a shock-absorbing gasket and a damping layer. The shock-absorbing gasket is sandwiched between the sidewall and the existing basketball rim when the basketball shooting aid is retrofitted onto said existing basketball rim.
Basketball Shooting Game Using Smart Glasses
The present invention relates to a basketball shooting game played using smart glasses, and more specifically, to a real-time basketball shooting game that enables at least two players at basketball courts at remote locations anywhere in the world to play a real basketball shooting game with one another using smart glasses.
Basketball training device
The present invention relates to a training device for basketball consisting of a support member that is mounted on the ceiling and a target member suspended below the support member. The player lays on the floor below the device and tosses a basketball at the target member.