Patent classifications
A63B2102/20
Antenna system and method for determining a transit of a movable object through a detection plane
Embodiments relate to a concept for determining a transit of a movable object through a detection area within a detection plane. At least one exciter antenna provides an exciting electromagnetic field. The exciting electromagnetic field or at least one spatial component thereof has a field strength above a field strength threshold in the detection area. The exciting electromagnetic field is capable of exciting the movable object to emit an electromagnetic response signal comprising information on a position of the movable object. At least one sensor antenna comprising a magnetic core receives the electromagnetic response signal. The at least one magnetic core is positioned in a region of the exciting electromagnetic field where the field strength of the exciting electromagnetic field or the at least one spatial component thereof is below the field strength threshold.
Protective Covers for Sports Equipment Handles
This present invention relates to a protective cover for use with a handle on a piece of sports equipment, such as a baseball bat, to protect the handle from the elements (e.g., rain, sleet, snow) and/or physical damage. The protective cover preferably includes a contoured interior with an integrated memory foam that provides a convenient location to place a pair of cleats or other accessory, a hook and loop fastener positioned on the exterior surface to attach additional accessories, and a patch or other surface upon which useful information may be recorded and displayed.
Ergonomic knob insert for hollow stick
Described is a knob for application to the gripping end of a hollow stick. The knob comprises a rounded, oblique, cylindrical support structure, transitional shaft and tang aligned on a common longitudinal central axis. The support structure comprises a greater diameter rounded, cantle-like support and gripping structures.
MULTI-COMPARTMENTAL SPORTS EQUIPMENT BACKPACK
A multi-compartmental sports equipment backpack enables segregated and secure storage and portability of baseball related equipment. The backpack provides a container having a plurality of compartments, sleeves, and hard cases that enable segregated storage, back mounting, impact protection, and efficient access to baseball related sport equipment. The container comprises a front panel, a mount panel, and at least one sidewall that form a primary cavity. The primary cavity stores sport garments and balls. A front pouch joins with the front panel and provides segregated storage capacity. A top hard case stores a pair of glasses. A bottom hard case stores a sport glove. At least one sleeve stores and enables quick access to a sport stick. A latch member enables quick release latching of head protection equipment. A mounting member enables the container to be mounted on the back for portability. A handle provides a grip for carrying.
QUICK ACCESS SHROUD FOR CONTAINING A SPORT GLOVE AND A BALL
A quick access shroud at least partially encapsulates a sport glove and/or a ball for storage and portability, while enabling facilitated access to the glove and/or ball through two uniquely positioned fastening mechanisms. The shroud is formed in a general shape of the sport glove, such as a baseball glove. A first panel and a second panel join together at a perimeter region. A section of the perimeter region is not permanently fastened to enable passage of the glove and/or ball through a perimeter fastener. The first panel comprises a central portion that detachably attaches to a central region of the first panel. A hole forms in the first panel when the central portion is detached. The hole enables quick access to only the ball. A central fastener regulates passage through the hole. An oil may coat the inner surface of the panels to lubricate the glove.
VIRTUAL REALITY SIMULATION OF A LIVE-ACTION SEQUENCE
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
SUBMERGED AND/OR FLUSH TO GROUND ANCHORING SYSTEM FOR SPORADIC USE
The present disclosure is directed to an anchor assembly for placement in the ground. The assembly may include a shell with a lower end configured to be at least partially underground. An insert is provided that accepts a base, such as a baseball base or similar, and allows for built-up dirt and debris to be quickly and easily removed from the assembly so that bases and the like will be properly positioned.
Gloves with a cut out portion and methods to manufacture gloves with a cut out portion
Embodiments of golf gloves having a cut out portion and methods to manufacture gloves having a cut out portion are generally described herein. Other embodiments of gloves may be described and claimed.
TRAINING SYSTEM AND METHOD OF USING SAME
A method can include determining physical characteristics of a trainee, adjusting a target zone based on the physical characteristics, adjusting one or more parameters of a delivery device based on the physical characteristics, projecting an object toward the target zone along a trajectory, and scoring a performance score of the trainee to track the object along a portion of the trajectory. A method can include projecting an object toward a target zone along a trajectory, a trainee attempting to impact the object at an appropriate location with a desired impact location of a sport tool, capturing imagery that contains the object at the appropriate location and the desired impact location of the sport tool, determining horizontal and vertical distances between the desired impact location and the object arriving at the appropriate location, and scoring a performance based on the horizontal and vertical distances.
TRAINING SYSTEM AND METHOD OF USING SAME
A method can include projecting one or more objects along one or more pre-determined trajectories toward a target zone, with each having a diameter less than a diameter of a regulation table tennis ball, the trainee attempting to prevent the one or more objects from entering the target zone and scoring the ability of the trainee. A method can include displaying a first video to a trainee that explains setup for a delivery device, setting up the delivery device based on the first video, projecting an object along a pre-determined trajectory toward a target zone proximate the trainee, wherein the object has a diameter that is less than a diameter of a regulation table tennis ball, and scoring an ability of the trainee to interact with the object at the target zone.