Patent classifications
A63F3/00697
Game piece and method of manufacture
A game piece and method of manufacture includes a generally planar transparent carrier approximately 1 to 4 mm thick. A front view of a detailed character image is printed on the reverse side of the carrier, which is visible through the carrier obverse side. An opaque silhouette of a neutral color is superimposed upon the character image front view and a rear view of the character image is printed superimposed upon the opaque silhouette. The carrier is then cut from a substrate with a perimetric edge outlining the character image. A foot portion is included, projected upon from the lowermost portion of the perimetric edge. A base portion is included, cut from a similar substrate. The base portion includes a slot into which the foot portion of the carrier securably inserts. The result is a lightweight, packable, transportable, and detailed game piece operable in an associated game space.
ADAPTIVE TIC TAC TOE BOARD
An improved tic tac toe game is herein disclosed. The game pieces include X-pieces or O-pieces that are coupled to hollow cylinder pieces, resulting in large pieces that are shaped and sized to easily grip and operate. In use, these game pieces are placed over pegs the project upwardly from a game board base to play tic tac toe.
Tactile and audio-enabled gaming
Systems and methods are disclosed for playing a game by providing a board with tactile and/or sound annotations uniquely referencing play positions on the board; and providing tactile and/or audible pieces to be used with the tactile and sound-annotated board.
TABLE GAME MANAGEMENT SYSTEM, GAME TOKEN, AND INSPECTION APPARATUS
A table game management system according to the present invention includes: a camera that images a game token placed on a game table; and a management control device that grasps a type (10 points, 20 points, 100 points, 1,000 points, or the like) of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.
MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
The management system for substitute currency includes a pattern acquiring device configured to acquire an image of the ground pattern of the substitute currency, a reading device configured to read an ID of the substitute currency currency, and a control device configured to associate a pattern of the ground pattern with the ID and store the associated pattern and ID in a database. The control device is configured to analyze the image of the ground pattern acquired by the pattern acquiring device to identify the pattern, and determine, based on the database, whether the pattern of the ground pattern of the substitute currency matches the pattern of the ground pattern associated with the ID of the substitute currency obtained from the reading device, thereby to determine authenticity of the substitute currency.
Kit for a Game System and Method of Use
A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.
Game with user configurable board and method
A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players.
Game Systems And Methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
CUBIC ELEMENT FOR CONSTRUCTION TOYS AND A METHOD FOR FORMING SAME
The present invention relates to a cubic element for construction toys, including three, straight, open-ended channels each formed on an adjacent different face of the cube between two opposite faces of the cube and extending in orthogonal opposite directions to each other (X,Y,Z). Each channel includes a bottom wall and two upwardly extending parallel sidewalls, wherein the width of Fa the bottom wall and the distance between the face which is distal to the channel that is extending orthogonally from the same cube face, and the sidewall adjacent the distal face, are substantially equal.
GAME SYSTEM, GAME TOY, AND PROGRAM
Provided are a game system, a game toy, and a program enabling a player to play the game easily. The game system is a game system implementing a match game played by players. The game system includes, for each of the players: a game toy, and an information communication terminal. The match game progresses through communications between the information communication terminals of the players. The game toy includes: a game item provided with game element information, a play field on which the game item is able to be arranged, and an acquisition item that is configured to be capable of acquiring the game element information provided to the game item, and transmits the acquired game element information to the information communication terminal. The information communication terminal includes: a reception unit that receives an action instruction related to the match game, for the game item arranged on the play field related to a corresponding one of the players, a resolving unit that resolves an action based on the action instruction received by the reception unit, and a notification unit that issues a notification of an operation instruction for the game item arranged on the play field based on a result of the resolution by the resolving unit.