Patent classifications
A63F3/04
App integrated wearable gaming board design
A sophisticated and innovative technology to develop an interactive communication system whereby a participant/child accrues learning ability by selecting at least one possible outcome of a plurality of outcomes via touching or interacting with clothing (embodied with the game board) that results in developing and enhancing various basic learning skills and comprehension, e.g., finding certain elements or content; tracing various paths or designs; repeating works/letters/objects found on the designs; or combining various ideas and concepts found on the designs. The outcome can be entered manually, through sensors, wirelessly, or via Wi-Fi enabled means, that can be detected and recorded by the application to develop results, scores both individually and against normative databases, and progression trends of the learning child.
INTERACTIVE LEARNING BLOCKS
Interactive blocks with sensors for collecting information about how tactile objects are interacted with and with one or more communication interface for sending the interaction data to one or more other device or platform for analyzing the interactivity, providing feedback to a user, and assessing manual ability and dexterousness, cognitive ability, memory and retention, providing challenges based on past performance, learning curve, etc.
INTERACTIVE LEARNING BLOCKS
Interactive blocks with sensors for collecting information about how tactile objects are interacted with and with one or more communication interface for sending the interaction data to one or more other device or platform for analyzing the interactivity, providing feedback to a user, and assessing manual ability and dexterousness, cognitive ability, memory and retention, providing challenges based on past performance, learning curve, etc.
WORD LADDER GAME
A method is provided of playing a game that includes selecting a word puzzle having a start word and a final goal word. The word puzzle is solved by making one or more plays to transform the start word to the final goal word. A first play includes transforming the start word to a first intermediate word or the final goal word and, if the final goal word is not achieved through the first play, making a second play by transforming the first intermediate word to a second intermediate word or the final goal word, and repeating until the game ends, once the final goal word is achieved or another game-ending event occurs. The word puzzle enables each incremental transformation to be done by a plurality of selected transformation modes, and moreover, the word puzzle may include multiple goal words and/or multiple final words as well as shape play aspects.
BOARD GAME
Online, electronic, or physical board game having playing spaces and playing elements marked with a letter of the alphabet and a point value. After drawing an initial number of playing elements from a pool, each player may either exchange their playing elements or play the playing elements on the playing area during their turn to form a word or words using playing elements already played on the board by the player or other players by placing playing elements onto successive adjacent playing spaces to add points equal to the playing elements forming the word or words to the player's score, and to subtract points equal to the point values of the playing elements of another player the player used to form the word or words, unless the other player's playing element was a part of the word that was played on a playing space indicated as safe.
MATHEMATICAL BOARD GAME
An instructive board game combining solving mathematical questions and making moves on a board in the manner of the well-known game of Tic Tac Toe is disclosed. The board displays mathematical values to be used in an operation in one location, and possible mathematical results in an array at another location. After one player selects a mathematical value, another player selects another mathematical value which will when subjected to the operation, will yield a mathematical result corresponding to a result shown at a desired location on the board. The second player then occupies that location. Players attempt to occupy abutting locations arranged three in a row, vertically, horizontally, or diagonally. In one implementation, the game gives players practice in solving quadratic equations.
WORD-FORMING AND WORD-GUESSING GAME
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
MULTIFORM COMBINATION GAME APPARATUS
A multiform combination game apparatus disclosed by the present invention includes at least one base and at least one connecting plate. After a connecting rod provided on each of the four corner outer sides of the connecting plates is caused to pass through a respective connecting hole in the base, locking members are used to fixedly lock and firmly position the connecting plates. Therefore, combinatorial changes in combining the abovementioned members enable assembling a game apparatus of diverse variety.
LITTLE GENIUS US62/521,729
The Little Genius Puzzles Concept constitutes a revolutionary educational invention. It consists 4-dimensional, single-or multi-layered sensory motor puzzle models. They form a series of educational puzzles which are designed to teach persons, and particularly children, basic and more complex facts pertaining to any educational subject matter, e.g. reading skills, biology, science, history, geography, math, the concept of numbers and groups of numbers, etc., in a fun and very easy to use way. They form an incomparable educational aid both versatile and very valuable in the cognitive development of a learner, and especially in remedial teaching situations. It can readily be used in a one: one teacher or parent: learner/child situation, in urban or rural areas, where there is no supply of electricity. Because children love doing puzzles repetitively, the successful assimilation of the educational aspects is assured.
Phonics Games and Methods of Play
A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.