A63F7/06

INTERACTIVE BASKETBALL BOARD GAME SYSTEM WITH MODULAR COURT AND MULTIPLE GAME MODES
20260034433 · 2026-02-05 ·

An interactive basketball board game system having a substantially planar surface serving as a game court with removable perimeter borders that define a playing area. The system includes basketball hoops and backboards secured to end borders, and miniature basketballs. The court surface features magnetic-receptive material enabling interchangeable court illustrations. The system incorporates authentic basketball simulation mechanics requiring balls to bounce once before shooting attempts, foul calling systems, and alternating possession rules. The compact, portable design allows for easy assembly, disassembly, and storage while providing comprehensive basketball gameplay experiences suitable for various skill levels and player counts.

METHOD AND DEVICE FOR AUTOMATICALLY AND RANDOMLY DETECTING THE COLOR OF HOCKEY PUCKS TO ENHANCE THE FUN OF GAMING AND SCORING
20260061300 · 2026-03-05 ·

A method and device for automatically and randomly detecting the color of hockey pucks to enhance the fun of gaming and scoring includes: a ball serving device, an entrance detection device, a game machine main body, an exit detection device, and a motherboard device; at the puck entrance portion near the track exit of the puck serving device, a puck entrance detection device is installed; at the connection point between the inclined track device and the track inside the puck entrance slot holes on the left and right sides of the tabletop of the game machine main body, i.e., at the position near the puck exit portion, an exit detection device is installed; and both the entrance detection device and the exit detection device are connected to the motherboard device through a signal wire.

Method of Play of Bottlecap Soccer Game
20260091304 · 2026-04-02 ·

A method of play of a scaled tabletop soccer game, utilizing bottlecaps as players manipulated with the fingers of the participants.

Attendant-free game machine
12616894 · 2026-05-05 · ·

An attendant-free midway-style electronic game machine. The game machine includes a predetermined number of projectiles for game play during a user game play session, a lower cabinet or first structural portion, a target cabinet or second structural portion having a target, and at least one detector. The lower cabinet may include a counter section and an elongated ramp section ending proximal to a user play position. The target cabinet may be located on top of the ramp section and spaced a distance from the counter section. At least one detector, which may be in the form of a sensor array, is configured to detect when an interruption occurs in the array indicating a projectile has passed by the detection area. The game machine may be configured to detect when a projectile has been actuated towards the target or has ricocheted off the target and is traveling towards the counter section. An electronic controller in electronic communication with said detector, may be configured to automatically end a game play session once a predetermined number of said game projectiles have been detected as having been actuated by a user toward said target.

BEVERAGE PONG GAME
20260131227 · 2026-05-14 ·

A beverage pong game for simulating the game of baseball includes a mat elongated along a lengthwise axis and baseball game indicia applied to the mat. A plurality of first cups is each positionable upon the mat and a plurality of second cups is each positionable upon the mat. A plurality of first balls is assigned to a respective one of a group of home team players for tossing into a respective one of the plurality of second cups. A plurality of second balls is each assigned to a respective one of a group of visiting team players for tossing into a respective one of the plurality of first cups. A plurality of game markers is assigned to an umpire such that the umpire can monitor the progress and score of the group of home team players and the progress and score of the group of visiting team players.