A63F9/0098

Word forming game and methods to play the game
09744439 · 2017-08-29 ·

A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.

IOT ENHANCED EDUCATIONAL SYSTEM

An IoT enhanced educational system is to be operated by a user, and includes a learning aid unit, a positioning unit and a processing unit. The learning aid unit includes a plurality of objects that are configured to be moved by the user. The positioning unit is configured to determine a position of each of the objects and to generate position data associated with the positions of the objects. The processing unit is electrically connected to the positioning unit for receiving therefrom the position data, and is configured to generate, according to the positions of the objects contained in the position data, an assessment associated with the user.

Three dimensional letters word game components and game methods of play
11395957 · 2022-07-26 ·

A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.

THREE-DIMENSIONAL PUZZLE
20220193535 · 2022-06-23 · ·

A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.

Deep cutout safe puzzle
11344794 · 2022-05-31 ·

A safe puzzle is configured with deep cutouts inside a base block, and inside the cutouts are respective pegs that are shielded by the surrounding walls. The base block may have multiple cutouts and inside each one is a peg that serves as the puzzle for the child. The cutouts can have a square peg, triangular peg, circular peg, and ovular peg that extends in a vertical direction from a floor of each cutout. A gap between the peg and the cutout's walls surrounds the pegs so that the child and a parent have sufficient space for their hand to manipulate the blocks, such as place the blocks over the pegs and remove the blocks from the pegs. The pegs have a height that is equal to or below the base block's top surface to create a safer environment for toddlers when playing with the puzzle.

STACKING GAME SYSTEM
20210339119 · 2021-11-04 ·

A game has a plurality of game pieces that are configured to be stacked upon one another in a loosely interconnected fashion that permits the stack of game pieces to tumble once the stack becomes unbalanced or unstable.

STRING HANDLER AND METHOD FOR HANDLING STRINGS USEABLE FOR GAMES
20230298430 · 2023-09-21 ·

Word games are known from for example Scrabble®. Roulette is another game having a high level of randomness to it. A disadvantage of the current games involving randomness, more specific a lot of randomness, is that the word skills of players with a strategy insight is not challenged very well. According to the invention, a string handler comprising: a random character generator for generating a random character randomly selected from a set of characters; a memory arranged for storing a string of characters selected from the set of characters, wherein the string has a minimum length of three characters, and marks associated with each character of the string; an input device for inputting at least one activation tag associated with at least one character of the string; an output device for conveying an indication to the user; a controller configured for: retrieving from the memory the string and when present the marks; receiving from the input device at least one activation tag; after receiving the at least one activation tag, receiving from the random character generator the random character; after receiving the random character, associating a mark with each character in the string if the character equals the random character, and if an activation tag was associated with the character in the string; after associating and if all characters in the string are associated with a mark, providing an indication to the output device and resetting the string; and after the preceding step, storing in memory the string and when present one or more marks.

EDUCATIONAL BLOCKS
20230277919 · 2023-09-07 ·

An apparatus and method to stimulate creative thinking, initiate conversations, and improve social skills among participants in a game setting using educational blocks imprinted with a variety of indicia besides, letters, words and numbers including, but not limited to symbols, pictures of animals, flora/fauna, objects, tools, structures, sporting equipment, illustrations depicting diverse subject matter including, nature scenes, seasons, weather, human activities, and pictures depicting human emotions to attract emotional intelligence awareness. The educational blocks of the invention can be used to address different communication needs in various scenarios. The blocks can be used as an icebreaker activity in a classroom setting, an alternative approach to writer's block, conversation piece in social gatherings, family activities, used to exercise healthy-positive-advocating skills during contradictions, or to build a dialog for therapeutic purposes.

GAME ASSEMBLY
20230277913 · 2023-09-07 ·

A game assembly includes a plurality of game tiles. Each of the game tiles has a length and a width of at least 20.0 inches to facilitate a player to stand upon the game tiles. The plurality of games tiles is sequentially numbered for arranging on a support surface in numeric order thereby defining a gaming area. Each of the game tiles has indicia comprising a respective one of a variety of verbal phrases or a number. A plurality of game cards is provided and each of the game cards has indicia comprising a variety of verbal commands. A die is provided to be rolled by the players thereby facilitating the players to be instructed to move between a number of the game tiles which corresponds to the number rolled on the die.

Custom Audio Puzzle
20230385019 · 2023-11-30 · ·

This disclosure describes an apparatus and method of an embodiment of an invention that is custom audio puzzle. This embodiment of the apparatus includes: an audio board 306 with a processor, memory, and storage; switches 308 used as triggers to play selected custom audio files; an audio speaker 312; a power supply 304; communications circuitry to upload audio files to the processor, memory, and storage; software to allow the user to easily tie the audio files to the various switches used as triggers.