Patent classifications
A63F9/06
BOARD FOR USE AS A BOOK PAGE OR PUZZLE WITH MOVING COMPONENT THAT ALTERS AN ILLUSTRATION AND EXPOSES A SENSOR TO ACTIVATE A CORRESPONDING SOUND
Described is a board that is operable as a children's book or puzzle with parts that move, slide or turn on one lateral plane to physically change an illustration or part of the item and, as they slide or turn, activate a noise related to the illustration. The board includes a generally planar top illustrative layer. A bottom base layer is attached with the top illustrative layer. The bottom base layer includes a light sensor and sound generation components for generating a sound based upon actuation of the light sensor. A moving component is movably connected with the bottom base layer. Finally, the light sensor is connected with the bottom base layer and positioned such that moving the moving component from a first position to a second position exposes the light sensor to cause the sound generation components to generate a sound.
Intelligent location-based puzzle
Disclosed herein are systems and methods for dynamic generation of an intelligent and location-based puzzle. The method comprises locating a mobile device within a proximity zone associated with an establishment and generating a user dataset comprising a counter representing how many times the user has been identified within the proximity zone. The method further comprises querying, receiving, and displaying a first media element associated with a puzzle. Upon locating the mobile device within the proximity zone for the second time, the method comprises adjusting the counter value and querying, receiving, and displaying a second media element associated with the puzzle.
Puzzle Book
A linked sequence of mechanically encoded puzzle pages is disclosed. Each page is comprised of multiple planar layers interconnected to implement the puzzle design of the page. The puzzle of each page must be solved to disengage a latching mechanism enabling the player to turn the page and begin solving the puzzle in the next page. Similarly for the next page, and each succeeding page until the last page, solution to the puzzle by the player will disengage a latching mechanism. The latching mechanism holds the active page being solved by the player to the next page. In the implementation of the invention described in this disclosure the latching mechanism comprises a hooking piece protruding in a perpendicular direction from the planar front surface of the next page, where the hooking piece fits into an opening on the planar back surface of the active page and a blocking piece on the active page is aligned between the hook portion and the exit to the opening, thereby preventing the hooking piece on the next page from disengaging from the active page.
Structures and kits for displaying two-dimensional images in three dimensions
A three dimensional structures, which may be formed as a three-dimensional jigsaw puzzle, are described. The structure has one or more viewing directions along which different images are viewable. An image to be presented is divided into image portions that are applied to primary surfaces, where the structure has the primary surfaces arranged to present the image when viewed along an axis. The structure may also have secondary surfaces that are hidden from view along a viewing direction, and which become viewable when the structure is rotated relative the viewer. The structure may also be in a puzzle, which may be in the form of a kit.
Fusible toy bead scraper set
A fusible toy bead scraper set includes: a main body; a spatula portion formed on a front side of the main body; and guide portions. The guide portions extend from left and right end surface of the main body to define a space between left and right end portions of the main body, have lower surfaces, and are disposed on left and right sides of the main body, for guiding forward and rearward movement of the spatula portion. The set also includes fusible toy beads and a rectangular holding tray.
Fusible toy bead scraper set
A fusible toy bead scraper set includes: a main body; a spatula portion formed on a front side of the main body; and guide portions. The guide portions extend from left and right end surface of the main body to define a space between left and right end portions of the main body, have lower surfaces, and are disposed on left and right sides of the main body, for guiding forward and rearward movement of the spatula portion. The set also includes fusible toy beads and a rectangular holding tray.
Video game with replaceable tiles having selectable physics
A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Conducting challenge events
A method and system for conducting a challenge event from which a computer code that supports software development for a client computer is obtained. The challenge event is communicated to at least two participants in a form of an event specification. A proposal for a solution that meets the event specification is received from each participant. Only one participant is chosen from the at least two participants, based on the proposal previously received from each participant. The solution is received in a form of a computer code from the chosen only one participant. The received solution is validated for quality and the received solution is accepted. In response to the validating and accepting of the received solution, the received solution is delivered to the client computer. The received solution is configured to be used by the client computer to support software development for the client computer.
Managing challenge events
A method and system for managing a challenge event from which a computer code that supports software development for a client computer is obtained. At least two participants are selected to participate in the challenge. Assets of software code are provided to the participants for assisting the participants to deliver respective submissions as outcomes of participation by the participants in the challenge event. A solution to the challenge event in a form of a computer code is received from only one participant previously chosen from the selected at least two participants as the only participant to submit the solution. The received solution is validated for quality and is accepted. In response to the validating and accepting of the received solution, the received solution is delivered to the client computer. The received solution is configured to be used by the client computer to support software development for the client computer.
Assembly and method for frame side matching game play
A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.