Patent classifications
A63F9/14
Time-shifted multiplayer game
In one embodiment, a method provides a game for a first player. The method receives timing information for a second player that competed in a first instance of the game participated in by the second player and determines a set of parameters for an opponent in a second instance of the game based on the timing information. The second player started competing in the first instance of the game before the second instance of the game is started. Then, the opponent is created based on the set of parameters for the second instance of the game. After which, the method provides the second instance of the game in which the first player competes with the opponent. The opponent is automatically controlled in the second instance of the game by a game controller to perform according to the set of parameters.
TRACK LAYOUT IDENTIFICATION TECHNIQUES
Aspects of the present disclosure relate to track layout identification techniques. As an example, a set of track segments may be arranged in a certain order to form a track. A variety of track segment types may be used to form the track, and different combinations of the track segments may yield a track having varying characteristics. In an example, each track segment may comprise of a shift register, which may provide information to a base track segment relating to the order of the track segments and the track segment types that comprise the track. In some examples, the base track segment may relay the information to a computing device. Accordingly, the information may be used to determine a track layout, which may in turn be used to provide, for example, the ability for someone else to reproduce the track configuration.
Event wagering with group and/or in run options
Some embodiments may relate to wagering one or more events. Such events may include sporting events. For example, one or more races may be wagered upon. In some embodiments, one or more wager may include an in running or in game wager. In some embodiments, one or more wagers may include a wager on a group of participants. Various apparatus and methods are described.
Event wagering with group and/or in run options
Some embodiments may relate to wagering one or more events. Such events may include sporting events. For example, one or more races may be wagered upon. In some embodiments, one or more wager may include an in running or in game wager. In some embodiments, one or more wagers may include a wager on a group of participants. Various apparatus and methods are described.
Methods and apparatus for virtual competition
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.
TOY VEHICLE RACETRACK WITH ABRUPT VEHICLE STOPPAGE
An electronic toy vehicle track that abruptly stops selected cars along their path of travel based of their progress on the course. The abrupt stoppage can occur as a result of a vehicles position relative to other vehicles on the track, time duration on the track, traveling at too low of a speed for any period of time or combinations of such data or other data. A selected car may abruptly stop by such methods as crashing into an obstacle having a disruption in its lane of travel by something such as a collapsing bridge.
TURTLE HATCH GAME
A multiplayer game includes a mobile playing environment defining a water reservoir and a path leading down into the reservoir, a reservoir filling container defining a volume configured to hold a quantity of water for a player to pour into the reservoir to increase a level of water within the reservoir and cause the water level to rise along the path, player tokens movable to and between various positions along the path, and a movement instructor manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions including moving a token downward along the path and adding water to the reservoir.
REMOTE-CONTROL RACE GAME SYSTEM AND METHODS OF USING SAME
A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.
Remote-control race game system and methods of using same
A method of playing a remote-control race game system, including the steps of: determining a number of players/drivers to participate in a remote-control race; selecting, by each player/driver, a vehicle/player console, wherein each vehicle/player console remotely controls a particular motorized vehicle; determining an amount of time for the remote-control race; determining a number of predetermined targets that have been crossed over or through by each of the particular motorized vehicles; determining if the amount of time for the remote-control race has expired; determining the number of points earned by each of the particular motorized vehicles; and determining which of the particular motorized vehicles earned the most number of points.
METHODS AND APPARATUS FOR VIRTUAL COMPETITION
A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.