A63F9/18

Multi-challenge game with accrued time
11260285 · 2022-03-01 ·

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.

WORD GAME AND METHOD OF PLAY
20220305368 · 2022-09-29 ·

A word-guessing game and a method of playing are provided. The word-guessing game having a word card having one or more words shown on the word card. One or more pieces are provided for playing the word-guessing game. Each of the one or more pieces are physical objects, and wherein the one or more pieces are configured to be arranged by a player on a playing surface to make a visual representation of a word of the one or more words shown on the word card.

Method of teaching the scriptures embodied in a board game
11452932 · 2022-09-27 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

Method of teaching the scriptures embodied in a board game
11452932 · 2022-09-27 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

SYSTEM AND DATA COLLECTION METHOD
20170266542 · 2017-09-21 ·

Disclosed is a system of collecting and refining information that may include requesting user inputs and recording user inputs to provide outputs of high purity and high value.

RETRACTABLE GRABBER DEVICE AND GAME
20170266545 · 2017-09-21 ·

A game comprising a hand-held device and a retractable magnetic grabber connected to the hand-held device by a flexible cord or string. A person using the educational game may pull on the grabber to extend it to a desired length, and then proceed to attach the grabber to any one of a plurality of targets. When a target or group of targets have been attached to the grabber, the person may then press a pressure sensitive button on the hand-held device, and the grabber is retracted back to the hand-held device at a self-controlling speed. The targets may be magnetized pieces covered with a dry-erasable material, allowing a parent or teacher to write on the pieces the desired responses to educational questions posed to a person. Some embodiments may include a timer and wireless communications for tracking interactivity.

Fortune telling device, system and method of using the same
09764225 · 2017-09-19 ·

An electronic, automated fortune telling device utilizing celebrity personalities to entertain users. A portable standalone unit including a cabinet housing a video display, bill validator, debit/credit card reader, user interface, processor, memory and speakers. The memory maintains one or more databases of celebrity video and audio files which are used to present the fortune telling routines to the user via the video display. A user is able to select a celebrity to present the fortune telling routine. The fortune telling device may also be configured to perform mock celebrity weddings after which the fortune telling device prints a wedding certificate and/or dispenses a pair of wedding bands and/or transmits a digital wedding photo.

INFORMATION PROVISION DEVICE, INFORMATION PROVISION METHOD, AND INFORMATION PROVISION PROGRAM
20210402286 · 2021-12-30 · ·

An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.

GAMIFIED SOCIAL MEDIA
20210379482 · 2021-12-09 ·

A gamified social media platform is provided to encourage interaction and communication among its users and make it more exciting. The platform of present invention allows its user to communicate through a server of the platform by accessing the server using any smart user device. The present platform allows author user to upload a thought, image or video over the server which gets distributed among the author user's friends and followers without disclosing the detail of the author user and the recipient user only can comment after guessing the correct author user as a guessing game.

MULTI-CHALLENGE GAME WITH ACCRUED TIME
20220176236 · 2022-06-09 ·

A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.