Patent classifications
A63F9/26
STRUCTURE BUILDING GAME
A structure building game includes a stanchion and a number of curved pieces. Each of the pieces has a curved body in the shape of a half circle, and has a slot. During the game, a first one of the pieces is placed on the stanchion by engagement of the slot, then additional curved pieces are added, one at a time, at any location on any previously added one of the curved pieces. The object is to take turns amongst players coupling the pieces together, wherever and however each player desires. If an added piece causes the structure to fail, whereby one or more pieces comes in contact with the base or with the playing surface, then the game is over. To improve gripping, the pieces can include a coating such as rubber, and/or can have surfaces that are roughened, grooved, and/or ribbed.
STRUCTURE BUILDING GAME
A structure building game includes a stanchion and a number of curved pieces. Each of the pieces has a curved body in the shape of a half circle, and has a slot. During the game, a first one of the pieces is placed on the stanchion by engagement of the slot, then additional curved pieces are added, one at a time, at any location on any previously added one of the curved pieces. The object is to take turns amongst players coupling the pieces together, wherever and however each player desires. If an added piece causes the structure to fail, whereby one or more pieces comes in contact with the base or with the playing surface, then the game is over. To improve gripping, the pieces can include a coating such as rubber, and/or can have surfaces that are roughened, grooved, and/or ribbed.
Electrified game piece manipulation game and game piece manipulator
A game system according to various embodiments of the subject disclosure may include a game piece and a game piece manipulator configured to hold the game piece. The game piece manipulator may include a first surface comprising a first electrically conductive portion and a controller configured to control an electric stimulus emitted by the game piece manipulator. The game piece manipulator may emit the electric stimulus by the first electrically conductive portion. The game piece may further include a power supply.
Balancing lever game
A balancing lever game with game pieces including beams, movable loads, and fulcrums that players may use to create balanced compound lever systems. The balancing lever game can be played singly, or with multiple players. The game pieces may be used to arrange and re-arrange the beams and a plurality of movable load game pieces of different mass and sizes to create a balanced system where no beam game pieces are touching the ground or leaning on each other. Starting with a main fulcrum game piece, a grooved beam game piece, and load game pieces, a player tries to balance the first beam game piece on a fulcrum with loads on either side of the first beam. To advance to the next level, the player places a beam game piece on top of a load game piece, and then seeks to balance the two beam game pieces.
Balancing lever game
A balancing lever game with game pieces including beams, movable loads, and fulcrums that players may use to create balanced compound lever systems. The balancing lever game can be played singly, or with multiple players. The game pieces may be used to arrange and re-arrange the beams and a plurality of movable load game pieces of different mass and sizes to create a balanced system where no beam game pieces are touching the ground or leaning on each other. Starting with a main fulcrum game piece, a grooved beam game piece, and load game pieces, a player tries to balance the first beam game piece on a fulcrum with loads on either side of the first beam. To advance to the next level, the player places a beam game piece on top of a load game piece, and then seeks to balance the two beam game pieces.
Stackable Tower with Hollow Pieces
A reconfigurable game is provided that comprises a plurality of stackable rectangular blocks, wherein a first set of the rectangular blocks comprise a hollow interior cavity and a resealable closure that allows for storing of edible and/or potable material and a second set of the rectangular blocks comprise solid blocks with no cavity. Playing the game comprises steps of instructing a user to fill the hollow blocks with food and/or drink, to stack the hollow and solid blocks to form a tower, to have participants one at a time remove one stacked rectangular block from the tower, to consume the item in a hollow block if a hollow block is removed, and to repeat the steps until the tower at least partially collapses.
Stackable Tower with Hollow Pieces
A reconfigurable game is provided that comprises a plurality of stackable rectangular blocks, wherein a first set of the rectangular blocks comprise a hollow interior cavity and a resealable closure that allows for storing of edible and/or potable material and a second set of the rectangular blocks comprise solid blocks with no cavity. Playing the game comprises steps of instructing a user to fill the hollow blocks with food and/or drink, to stack the hollow and solid blocks to form a tower, to have participants one at a time remove one stacked rectangular block from the tower, to consume the item in a hollow block if a hollow block is removed, and to repeat the steps until the tower at least partially collapses.
CASTLE SIEGE GAME
A castle siege game includes a plurality of castle pieces arrangeable to define outer walls of a castle. A plurality of wall blocks is stackable on each other to define a pair of collapsible walls of the castle. A catapult is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A crossbow is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A battering ram is positionable in a strategic location with respect to a respective one of the outer walls of the castle. The battering ram is urgeable into cocked position thereby enabling the battering ram to strike the respective outer wall of the castle. The catapult and the crossbow and the battering ram are employed to simulate laying siege to a castle in a medieval battle scenario.
CASTLE SIEGE GAME
A castle siege game includes a plurality of castle pieces arrangeable to define outer walls of a castle. A plurality of wall blocks is stackable on each other to define a pair of collapsible walls of the castle. A catapult is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A crossbow is positionable at a strategic location to launch a projectile to knock over the plurality of wall blocks. A battering ram is positionable in a strategic location with respect to a respective one of the outer walls of the castle. The battering ram is urgeable into cocked position thereby enabling the battering ram to strike the respective outer wall of the castle. The catapult and the crossbow and the battering ram are employed to simulate laying siege to a castle in a medieval battle scenario.
INTERACTIVE CONSTRUCTION GAME WITH WRECKING MECHANISM AND STRATEGY ELEMENTS FOR SKILL BUILDING
The present invention discloses an interactive game apparatus and method that combines physical construction with strategic gameplay, designed to enhance both motor and cognitive skills. The game merges elements of traditional block-stacking with action-based card play and a wrecking device that adds competition and unpredictability. The wrecking device and an action-dictating element are adapted to various forms such as elements, dice, a wheel, or different impact devices. Players take turns building one tower with stacking blocks on a base block, following instructions dictated by action elements. The wrecking device, triggered by specific card actions, allows players to disrupt the tower, creating a dynamic and engaging experience. The game is adaptable, with components that can vary in size, material, and design, making it suitable for different age groups and skill levels.