A63F11/0074

System and method for augmented reality gaming using a mobile device

Disclosed is a method and system for preventing replay attacks for mobile promotions associated with gaming devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the gaming device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyzes data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event.

Information provision device, information provision method, and information provision program
12251641 · 2025-03-18 · ·

An information provision device in an information provision system includes, as its functions: a score control circuit that increases or decreases a provision timing score on the occurrence of a predetermined action; a timing determination circuit that determines the coming of the time to provide quiz information if the provision timing score exceeds a predetermined threshold; a priority control circuit that determines or changes, based on the situation of, e.g., a sport game on each occurrence of an action, priority associated with text information from which quiz information is generated; a quiz information generation circuit that generates appropriate quiz information based on the situation of, e.g., the sport game at the time determined; and a quiz information provision circuit that provides the generated quiz information to a user.

Christmas-Themed Search and Find Game

A holiday search and find game is provided having a plurality of diversified, tangible and movable holiday thematic objects, a plurality of cards, a random chance device, and a timing device. The plurality of thematic objects is arranged for disbursement about a playing environment. The plurality of cards each have an indication of at least one of the thematic objects. The random chance device is provided for randomly selecting occurrence of a category of a next event comprising: a) selection of a card from at least one category of cards, and b) at least one of: 1) a number of players, and 2) an identity of one or more players participating in the next event. The timing device establishes a predetermined time period in which to locate and identify one of the thematic objects as indicated on a selected one of the plurality of cards. A method is also provided.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135321 · 2025-05-01 ·

An event management apparatus communicably connected to a user terminal comprises a presentation control unit, which presents first game media and events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit which creates a deck made up of selected first game media, which are selected from the presented first game media, a registration control unit which registers user identification information of a user, the created deck, and event identification information of an event selected from the events to be associated with one another, wherein on condition that the user checks in at an event venue where a registered event is held, the presentation control unit presents opponent information which indicates information relating to an opponent of the user in a match game using corresponding second game media, which correspond to the created deck, to the user terminal.

CANNABIS SMOKING GAME
20250135310 · 2025-05-01 · ·

The invention relates to a novel cannabis smoking game using a plurality of cannabis smoking apparatuses or bongs each fitted with a removable funnel or catch cup attachment. The game is played on a flat surface with the plurality of the cannabis smoking apparatuses and removable funnel attachments arranged at opposite ends of the flat surface. The object of the game is to catch a thrown or bounced ball, preferably a ping-pong ball, in one of the funnel attachments where the losing player or team is required to smoke cannabis from the cannabis smoking apparatus after removal of the funnel or catch cup attachment. Preferably, the cannabis smoking apparatuses are tapered cylindrical cannabis smoking apparatuses.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135323 · 2025-05-01 ·

An event management apparatus which can communicate with a user terminal comprises a presentation control unit configured to present multiple first game media and multiple events using second game media corresponding to the first game media, to the user terminal, a deck creation control unit configured to create a deck based on a first game medium selected from the presented multiple first game media, and a registration control unit configured to register the created deck, two or more events including a first event and a second event, which are selected from the multiple events, wherein the registration control unit perform control so that the second game media can be registered according to relationship between the first event and the second event.

EVENT MANAGEMENT APPARATUS, COMPUTER PROGRAM AND SYSTEM
20250135322 · 2025-05-01 ·

An event management apparatus, which is communicably connected to a user terminal comprises a presentation control unit for presenting a plurality of first game media and a plurality of events using second game media, which correspond to the first game media to the user terminal; a deck creation control unit capable of creating a deck based on some of the first game media selected from the presented first game media; a registration control unit capable of registering user identification information of a user, the created deck, event identification information of one event selected from among multiple events, wherein the first media is virtual game media, and the second media is a real game media.

Dice Bingo Board Game
20250161792 · 2025-05-22 ·

A dice bingo board game for a strategic board game aimed at providing players with a stimulating and time-bound challenge. The objective of this game is for players to fill their designated gameboard, marked with numbers 2 through 12, omitting the number 7, with their respective color coins. The first player to accomplish this task emerges as the winner. Each game session is designed to last approximately 20 minutes, ensuring a compact yet immersive gameplay experience. A scorecard enables players to continue through a series of games as they so choose.

Game mechanics emphasize both chance and strategy, thereby demanding players to think critically, plan their moves wisely, and adapt to the evolving state of the board. With its streamlined rules and clear end-goal, this game is tailored to attract and engage players of varying ages and skill levels, offering a distinctive blend of excitement, competition, and cognitive challenge. The dice bingo board game generally includes Two sets of dice Eight (8) game boards various colors Eight (8) sets of 10 each color chips that match each game board color Game Instructions and rules leaflet Score card booklet.

SUE or TAKE IT TO THE STREETS Card Game
20250295982 · 2025-09-25 ·

A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!

Treasure hunt scavenger game utilizing canisters with NFC tags and a smartphone
12434129 · 2025-10-07 ·

A game that includes a game app and several physical containers that are hidden in various locations. A number of teams use the game app to find containers designated for that team to advance. The winning team is the team that finds all the containers assigned to it and reaches the finish line, or, when time runs out, the team that has the most containers. Finding a container assigned to another team does not count. A game master initially sets up the containers in various locations and sets up the other game parameters.