Patent classifications
A63F13/25
Method and system for automated camera collision and composition preservation
There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
Method and system for automated camera collision and composition preservation
There is described herein systems and methods for camera colliders and shot composition preservation within a 3D virtual environment that prevent a virtual procedural camera from getting stuck behind an object, or penetrating into an object, when filming a subject, while at the same time also maintaining the screen composition of the subject in the camera shot.
Methods and systems for creating virtual and augmented reality
Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise an image capturing device to capture one or more images, the one or more images corresponding to a field of the view of a user of a head-mounted augmented reality device, and a processor communicatively coupled to the image capturing device to extract a set of map points from the set of images, to identify a set of sparse points and a set of dense points from the extracted set of map points, and to perform a normalization on the set of map points.
System, method and apparatus for collecting and utilizing big data for online gameplay
A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.
System, method and apparatus for collecting and utilizing big data for online gameplay
A system, method and apparatus for capturing data from a plurality of users for providing online gameplay based on captured user sensor data. User sensor data is captured from a plurality of sensor capture devices relative to an associated user so as to be transmitted to a gameplay server. The gameplay server executes instructions to generate a user interface on a user's client computing device for providing gameplay on each user client portable computing device utilizing, and pertinent to, the captured sensor data.
Apparatus and method for real time graphics processing using local and cloud-based graphics processing resources
An apparatus and method for scheduling threads on local and remote processing resources. For example, one embodiment of an apparatus comprises: a local graphics processor to execute threads of an application; graphics processor virtualization circuitry and/or logic to generate a virtualized representation of a local processor; a scheduler to identify a first subset of the threads for execution on a local graphics processor and a second subset of the threads for execution on a virtualized representation of a local processor; the scheduler to schedule the first subset of threads on the local graphics processor and the second subset of the threads by transmitting the threads or a representation thereof to Cloud-based processing resources associated with the virtualized representation of the local processor; and the local graphics processor to combine first results of executing the first subset of threads on the local graphics processor with second results of executing the second subset of threads on the Cloud-based processing resources to render an image frame.
Tracking system for visual effect triggering using induced magnetic field and predictive analysis
A system comprises active magnetic emitters positioned within an area, passive magnetic emitters configured to be moved within the area, a magnetic field detector configured to measure a strength and direction of a magnetic field within the area, and a processor in communication with the magnetic field detector. The passive magnetic emitters are configured to be integrated in, coupled to, or secured to at least one tracked object or tracked subject within the area. The processor is configured to evaluate at least one change in the measured strength and direction of the magnetic field end send a signal to a visual effect actuator or visual effects display to initiate a visual effect based on the at least one change. A method and computer program product relating to the system is also provided.
Systems and methods for facilitating virtual vehicle operation based on real-world vehicle operation data
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.
Systems and methods for facilitating virtual vehicle operation based on real-world vehicle operation data
Systems and methods for facilitating virtual operation of a virtual vehicle within a virtual environment are disclosed. According to aspects, a computing device may access a data model indicative of real-life operation of a real-life vehicle by a real-life operator and, based on the data model, generate a set of virtual vehicle movements that are reflective of a performance of the real-life operation of the real-life vehicle by the real-life operator. The computing device may display, in a user interface, the virtual vehicle undertaking the set of virtual vehicle movements such that the real-life operator may review the virtual movements and potentially be motivated to improve his/her real-life vehicle operation.
Dynamic adjustment of game controller sensitivity based on audio analysis
An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.