Patent classifications
A63F13/25
Extended Reality AR/VR System
A system includes a mobile device having one or more cameras to take images; a sensor detecting reflected light from one or more lasers and a diffuser to detect object range or dimension; code for motion tracking, environmental understanding by detecting planes in an environment, and estimating light and dimensions of the surrounding based on the one or more lasers; code to estimate a three-dimensional (3D) volume of an object from multiple perspectives and from projected laser beams to measure size or scale and determine locations of points on the object's surface in a plane or a slice using time-of-flight, wherein positions and cross-sections for different slices are correlated to construct a 3D model of the object, including object position and shape; the device receiving user request to select a content from one or more augmented, virtual, or extended reality contents and rendering a reality view of the environment.
ELECTRONIC CONSOLES, ASSEMBLIES, AND DEVICES FOR EXTENDED REALITY APPLICATIONS
The present disclosure relates to systems, methods, apparatuses, devices, and techniques for providing electronic consoles. The electronic consoles can include a modular assembly that permits components to be arranged if varying configurations. Additionally, the electronic consoles can be configured to operate in various operational modes, including an extended reality (XR) mode, a desktop mode, and a television set top box mode. The electronic consoles can execute extended reality applications, including virtual reality applications, augmented reality applications, and/or mixed reality applications.
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
Interactive gameplay playback system
The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a network accessible location.
SYSTEMS AND METHODS OF PROCESSING IMAGES
A computer system is provided that generates images based on execution of an application program such as a video game. When required, images are generated by blending the image data of two successively generated images, with one of the images (e.g., the current or previous image) having a blend factor applied thereto. After a threshold number of images has been blended in this manner, the process switches to applying the blend factor to the other one of the images.
SYSTEMS AND METHODS OF PROCESSING IMAGES
A computer system is provided that generates images based on execution of an application program such as a video game. When required, images are generated by blending the image data of two successively generated images, with one of the images (e.g., the current or previous image) having a blend factor applied thereto. After a threshold number of images has been blended in this manner, the process switches to applying the blend factor to the other one of the images.
Brain activity tracking during electronic gaming
An illustrative system includes a brain interface system configured to be worn by a user and to output brain activity data representative of brain activity of the user while the user concurrently plays an electronic game and a computing device configured to obtain the brain activity data and modify, based on the brain activity data, an attribute of the electronic game.
Brain activity tracking during electronic gaming
An illustrative system includes a brain interface system configured to be worn by a user and to output brain activity data representative of brain activity of the user while the user concurrently plays an electronic game and a computing device configured to obtain the brain activity data and modify, based on the brain activity data, an attribute of the electronic game.