A63F13/25

SYSTEM AND METHOD FOR GENERATING OLFACTORY STIMULI

A device or system is provided that provides olfactory stimuli, and includes a piezoelectric vibration device that is used to produce scents corresponding to actions performed in a VR or AR environment, or other application. In some implementations, a user interacts with one or more game elements within a game program being executed by a game engine, and responsive to the interaction, the game engine may communicate a series of commands that cause a piezoelectric device of the device to generate scents to be experienced by the user.

SYSTEM AND METHOD FOR GENERATING OLFACTORY STIMULI

A device or system is provided that provides olfactory stimuli, and includes a piezoelectric vibration device that is used to produce scents corresponding to actions performed in a VR or AR environment, or other application. In some implementations, a user interacts with one or more game elements within a game program being executed by a game engine, and responsive to the interaction, the game engine may communicate a series of commands that cause a piezoelectric device of the device to generate scents to be experienced by the user.

Mobile DC powered entertainment center
11484803 · 2022-11-01 ·

A mobile entertainment center includes at least one TV monitor supported in a protective case on wheels. The case includes a removable cover that protectively conceals the TV monitor when not in use. When removed, the cover functions as a table or TV stand and includes removable or hinged legs. The TV monitor includes a non-reflective glass over the screen. The entertainment system is syncable with other portable electronic devices and includes speakers/sound bars. The entertainment center is DC powered and includes a voltage convertor. The mobile entertainment center further includes a charging station, flashlight, storage compartment, watertight casing, swipe screen technology, a control panel with access door, built in battery access, a rechargeable DC power source for each electronic device, a DC powered built-in gaming platform, and interactive karaoke technology.

Personal audio entertainment system
11490197 · 2022-11-01 · ·

The patent application discloses a personal audio entertainment system, which comprises five major parts: entertainment play equipment, Bluetooth transmitter, gaming chair with audio play devices, Bluetooth receiver with charging function, and audio play equipment with a subwoofer and a Bluetooth receiver integrated in the main speaker. The top of the Bluetooth audio gaming chair is connected with a neck pillow, one end of the neck pillow is fixedly connected with a lace, and one end of the lace is connected with a plug buckle, one end of the gaming chair is provided with a backrest, the bottom end of the backrest is connected with a cushion, the bottom end of the cushion is rotatably connected with a bracket, the bottom end of the bracket is connected with rollers, and one end of the gaming chair is connected with audio play devices; The audio play devices comprise speakers, wire, and a Bluetooth receiver, and the Bluetooth receiver and the speakers are connected by wire; The audio play equipment is composed of a main speaker, a sub-speaker, a subwoofer, wire and a Bluetooth receiver, and the Bluetooth receiver is integrated in the main speaker. The personal audio entertainment system connects the entertainment play equipment with Bluetooth audio gaming chair and Bluetooth audio using Bluetooth transmitter, and have 4-channel stereo surround sound including front left sound, front right sound, rear left sound, and rear right sound. The personal audio entertainment system is highly efficient and convenient. There is no need to put independent speakers in the back of the chair to take up moving space.

Personal audio entertainment system
11490197 · 2022-11-01 · ·

The patent application discloses a personal audio entertainment system, which comprises five major parts: entertainment play equipment, Bluetooth transmitter, gaming chair with audio play devices, Bluetooth receiver with charging function, and audio play equipment with a subwoofer and a Bluetooth receiver integrated in the main speaker. The top of the Bluetooth audio gaming chair is connected with a neck pillow, one end of the neck pillow is fixedly connected with a lace, and one end of the lace is connected with a plug buckle, one end of the gaming chair is provided with a backrest, the bottom end of the backrest is connected with a cushion, the bottom end of the cushion is rotatably connected with a bracket, the bottom end of the bracket is connected with rollers, and one end of the gaming chair is connected with audio play devices; The audio play devices comprise speakers, wire, and a Bluetooth receiver, and the Bluetooth receiver and the speakers are connected by wire; The audio play equipment is composed of a main speaker, a sub-speaker, a subwoofer, wire and a Bluetooth receiver, and the Bluetooth receiver is integrated in the main speaker. The personal audio entertainment system connects the entertainment play equipment with Bluetooth audio gaming chair and Bluetooth audio using Bluetooth transmitter, and have 4-channel stereo surround sound including front left sound, front right sound, rear left sound, and rear right sound. The personal audio entertainment system is highly efficient and convenient. There is no need to put independent speakers in the back of the chair to take up moving space.

ANIMATION PRODUCTION SYSTEM
20230089238 · 2023-03-23 ·

To enables you to take animations in a virtual space an animation production system comprising: a virtual camera that shoots a character placed in a virtual space; a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts; a character control unit that controls an action of the character in response to the input; and a preset storage unit that stores an expression of the character, wherein the character control unit sets the expression corresponding to the input that does not affect the action of the character to the character.

DUAL-RADIO GAMING HEADSET
20230093779 · 2023-03-23 ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.

DUAL-RADIO GAMING HEADSET
20230093779 · 2023-03-23 ·

A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.

IMPULSE RESPONSE GENERATION SYSTEM AND METHOD

A system for determining the impulse response of an environment, the system comprising an audio emitting unit operable to emit a predetermined sound in the environment, an audio detection unit operable to record the sound output by the audio emitting unit, and an impulse response generation unit operable to identify an impulse response of the environment in dependence upon a frequency response of the audio emitting unit and/or the audio detection unit, and a difference between the predetermined sound and the recorded sound.

IMPULSE RESPONSE GENERATION SYSTEM AND METHOD

A system for determining the impulse response of an environment, the system comprising an audio emitting unit operable to emit a predetermined sound in the environment, an audio detection unit operable to record the sound output by the audio emitting unit, and an impulse response generation unit operable to identify an impulse response of the environment in dependence upon a frequency response of the audio emitting unit and/or the audio detection unit, and a difference between the predetermined sound and the recorded sound.