A63F13/40

Conditional access to areas in a video game
09808721 · 2017-11-07 · ·

A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.

Method and apparatus for processing control signals of an accessory

A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from a computer accessory a control signal for controlling a software application, determining a result that would arise if the control signal is supplied to the software application, and generating an updated control signal to produce a desired result responsive to detecting that the result is undesirable. Additional embodiments are disclosed.

Videogame system and method that enables characters to earn virtual fans by completing secondary objectives

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.

Interactive scorekeeping and animation generation
09764217 · 2017-09-19 · ·

Techniques for interactive scorekeeping and animation generation are described, including evaluating a play to form an event datum associated with execution of the play, using the event datum to form an event packet, generating an animation using the event packet, the animation being associated with the execution of the play, and presenting the animation on an endpoint.

Server, method of controlling a server, and program
09764235 · 2017-09-19 · ·

Provided are a server, a method of controlling a server, and a program that can increase the variations on methods for acquiring an item or the like and enhance interest in a game. Included are receiving, from a user, an item change request for changing first item data; displaying, to the user, a selection screen to display a plurality of options after receiving the item change request; and providing the user with second item data when a selected option on the selection screen is a correct answer.

Game type unlocking method for touch screen information device
09757645 · 2017-09-12 · ·

The present invention relates to a method of unlocking an information device, such as a smart phone, applying a touch screen as an input-output means, in which a game progressed by a gesture or the like performed on the touch screen 11 is implemented on an unlock screen, and the locking state of the corresponding information device is released as the game is progressed. Through the present invention, it is possible to induce interest a user and satisfy an aesthetic sense of the user in the unlocking process by getting out of a stereotyped conventional method of unlocking a touch screen 11 information device, which is focused only on functional factors.

Information processing apparatus and information processing method

A home screen display unit displays a global navigation screen 12 that is located on an upper layer with respect to a screen transition and that is used for selecting a category of content to be processed. The home screen display unit displays a content zone screen 18 that is located on a lower layer with respect to a screen transition and that is used for selecting a piece of content to be processed from among a plurality of pieces of content corresponding to the category selected in the global navigation screen 12. If a specific piece of content is selected in the content zone screen 18, a game screen display unit displays a screen of the selected content. The home screen display unit displays, in the global navigation screen 12, an image of at least a portion of the content zone screen 18 with image quality lower than that in the case where the image is displayed in the content zone screen 18.

Information processing apparatus and information processing method

A home screen display unit displays a global navigation screen 12 that is located on an upper layer with respect to a screen transition and that is used for selecting a category of content to be processed. The home screen display unit displays a content zone screen 18 that is located on a lower layer with respect to a screen transition and that is used for selecting a piece of content to be processed from among a plurality of pieces of content corresponding to the category selected in the global navigation screen 12. If a specific piece of content is selected in the content zone screen 18, a game screen display unit displays a screen of the selected content. The home screen display unit displays, in the global navigation screen 12, an image of at least a portion of the content zone screen 18 with image quality lower than that in the case where the image is displayed in the content zone screen 18.

DIGITAL INTER-PUPILLARY DISTANCE ADJUSTMENT
20210409674 · 2021-12-30 ·

Stereoscopic viewing systems may be adjusted for a user's inter-pupillary distance (IPD). An inter-pupillary distance (IPD) value is determined from a signal from a position sensitive device coupled to two moveable sighting fixtures mounted to a head mounted display (HMD) having two fixed optics configured for a specific inter-pupillary distance. The position sensitive device is configured to produce a signal that corresponds to a distance between the two sighting fixtures. The images are warped with a processor to optimize display of the images with the two fixed optics for the determined IPD value.

DIGITAL INTER-PUPILLARY DISTANCE ADJUSTMENT
20210409674 · 2021-12-30 ·

Stereoscopic viewing systems may be adjusted for a user's inter-pupillary distance (IPD). An inter-pupillary distance (IPD) value is determined from a signal from a position sensitive device coupled to two moveable sighting fixtures mounted to a head mounted display (HMD) having two fixed optics configured for a specific inter-pupillary distance. The position sensitive device is configured to produce a signal that corresponds to a distance between the two sighting fixtures. The images are warped with a processor to optimize display of the images with the two fixed optics for the determined IPD value.