A63F13/40

Interactive environment with virtual environment space scanning

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

Interactive environment with virtual environment space scanning

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

Systems and method for managing permission for interacting with virtual objects based on virtual proximity

In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.

Systems and method for managing permission for interacting with virtual objects based on virtual proximity

In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.

Brainwave entrainment using virtual objects and gamification
11517709 · 2022-12-06 · ·

A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.

Dual-function Electric Vehicle
20220379738 · 2022-12-01 ·

The invention discloses a dual-function electric vehicle, which falls under category of electric go-kart, toy car and ORV. The dual-function electric vehicle includes throttle unit, brake unit, VCU, battery group, steering wheel unit, mode change-over switch, steering wheel, driving wheel, and external PC/game machine. The throttle unit is connected with the VCU for controlling the torque output of the whole vehicle. The brake unit is connected with VCU. The steering wheel unit includes lock switch, the second motor and steering wheel. The second motor outputs to motor shaft at both ends, one end connecting with the steering wheel and the other end with the lock switch. VCU is connected with the second motor electrical signal, and battery group and external PC/game machine are connected to VCU. The dual-function electric vehicle can be converted into two working modes through mode change-over switch. It can be used as electric vehicle and racing simulator. It is simple to operate and multifunctional, reducing production cost.

Dual-function Electric Vehicle
20220379738 · 2022-12-01 ·

The invention discloses a dual-function electric vehicle, which falls under category of electric go-kart, toy car and ORV. The dual-function electric vehicle includes throttle unit, brake unit, VCU, battery group, steering wheel unit, mode change-over switch, steering wheel, driving wheel, and external PC/game machine. The throttle unit is connected with the VCU for controlling the torque output of the whole vehicle. The brake unit is connected with VCU. The steering wheel unit includes lock switch, the second motor and steering wheel. The second motor outputs to motor shaft at both ends, one end connecting with the steering wheel and the other end with the lock switch. VCU is connected with the second motor electrical signal, and battery group and external PC/game machine are connected to VCU. The dual-function electric vehicle can be converted into two working modes through mode change-over switch. It can be used as electric vehicle and racing simulator. It is simple to operate and multifunctional, reducing production cost.

VIRTUAL CHARACTER SELECTION SEQUENCE ADJUSTMENT METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PRODUCT
20220379215 · 2022-12-01 ·

An electronic device displays a first selection screen and displays adjustment controls corresponding to information display positions of at least one second user. The electronic device receives a trigger operation on a first adjustment control. In accordance with the receiving, and responsive to a determination that the first adjustment control is in a first display status, the electronic device displays the first adjustment control in a second display status. In response to a determination that the trigger operation on the first adjustment control is accepted by a first target user, the electronic device displays a second selection screen that includes an exchange in the information display position of the first user and the information display position of the first target user. The disclosed implementations improve user interaction efficiency during virtual character selection in gaming applications.

VIRTUAL CHARACTER SELECTION SEQUENCE ADJUSTMENT METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PRODUCT
20220379215 · 2022-12-01 ·

An electronic device displays a first selection screen and displays adjustment controls corresponding to information display positions of at least one second user. The electronic device receives a trigger operation on a first adjustment control. In accordance with the receiving, and responsive to a determination that the first adjustment control is in a first display status, the electronic device displays the first adjustment control in a second display status. In response to a determination that the trigger operation on the first adjustment control is accepted by a first target user, the electronic device displays a second selection screen that includes an exchange in the information display position of the first user and the information display position of the first target user. The disclosed implementations improve user interaction efficiency during virtual character selection in gaming applications.

COMPUTER SYSTEM, GAME SYSTEM, AND REPLACEMENT PLAY EXECUTION CONTROL METHOD

A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.