A63F13/40

INTERACTIVE ENVIRONMENT WITH VIRTUAL ENVIRONMENT SPACE SCANNING

An interactive environment image may be displayed in a virtual environment space, and interaction with the interactive environment image may be detected within a three-dimensional space that corresponds to the virtual environment space. The interactive environment image may be a three-dimensional image, or it may be two-dimensional. An image is displayed to provide a visual representation of an interactive environment image including one or more virtual objects, which may be spatially positioned. User interaction with the visualized representation in the virtual environment space may be detected and, in response to user interaction, the interactive environment image may be changed.

Automated Avatars
20230115028 · 2023-04-13 ·

An automatic avatar system can build a custom avatar with features extracted from one or more sources. The automatic avatar system can identify such features in a source image of a user, from an online context source of the user (e.g., shopping activity, social media activity, messaging activity, etc.), and/or from a user-provided textual description source describing one or more avatar features. The automatic avatar system can query an avatar library for the identified avatar features. In some cases, the automatic avatar system may identify multiple options for the same avatar feature from the various sources and the automatic avatar system can select which of the features to use based on a priority order specified among the sources or by providing the multiple options to the user for selection. Once the avatar features are obtained, the automatic avatar system can combine them to build the custom avatar.

SYSTEM AND METHOD FOR NEUROLOGICAL FUNCTION ANALYSIS AND TREATMENT USING VIRTUAL REALITY SYSTEMS
20230116214 · 2023-04-13 ·

A system and method for providing neurological function analysis and treatment to a person using virtual reality systems. The system and methods comprise a data capture system that receives, fuses, and integrates sensor data from various sensors, a virtual reality engine which uses the integrated sensor information to generate an environmental model and a tracking model, and a therapeutic engine which can assess both the cognitive and physical condition the person, determine a training regime based on the assessment, and apply therapies while the person is engaged in a virtual reality environment. The training regimen can comprise brainwave entrainment and/or dual-task stimulation via virtual elements. In some embodiments, a medical professional may engage with the person in the virtual reality environment.

SYSTEM AND METHOD FOR NEUROLOGICAL FUNCTION ANALYSIS AND TREATMENT USING VIRTUAL REALITY SYSTEMS
20230116214 · 2023-04-13 ·

A system and method for providing neurological function analysis and treatment to a person using virtual reality systems. The system and methods comprise a data capture system that receives, fuses, and integrates sensor data from various sensors, a virtual reality engine which uses the integrated sensor information to generate an environmental model and a tracking model, and a therapeutic engine which can assess both the cognitive and physical condition the person, determine a training regime based on the assessment, and apply therapies while the person is engaged in a virtual reality environment. The training regimen can comprise brainwave entrainment and/or dual-task stimulation via virtual elements. In some embodiments, a medical professional may engage with the person in the virtual reality environment.

METHOD TO DETECT AND COUNTERACT SUSPICIOUS ACTIVITY IN AN APPLICATION ENVIRONMENT

Aspects of the subject disclosure may include, for example, comparing an input received from a peripheral device associated with an execution of a gaming application with a threshold value, wherein the threshold value is based on a first identification of a first user, a second identification of the peripheral device, and a third identification of stimuli presented as part of the execution of the gaming application. Responsive to the comparing, a determination may be made that the input exceeds the threshold value. Responsive to the determination, a validation request may be transmitted to a user device of the first user. Other embodiments are disclosed.

System for prizing remote users using real life sports personalities

Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.

GENERATING POINT CLOUD COMPLETION NETWORK AND PROCESSING POINT CLOUD DATA
20220314113 · 2022-10-06 ·

The embodiments of the present disclosure provide a method, an apparatus and a system for generating a point cloud completion network. The method includes: acquiring first point cloud data by inputting a latent space vector into a pre-trained first point cloud completion network; acquiring real point cloud data collected for a real object in a physical space; for a real point in the real point cloud data, selecting a preset number of points adjacent to the real point from the first point cloud data as neighbor points of the real point; generating second point cloud data based on the neighbor points in the first point cloud data of a plurality of real points; acquiring a second point cloud completion network by adjusting the first point cloud completion network based on a difference between the second point cloud data and the real point cloud data.

OPERATION DEVICE AND OPERATION SYSTEM

An operation device includes an operation unit, a power generation element that generates power according to an operation of the operation unit, a battery that supplies power, and a communication unit that transmits an operation signal corresponding to the operation unit that has been operated. The communication unit transmits the operation signal by use of power supplied from the battery, in a case where a residual quantity of the battery is a predetermined residual quantity or larger. The communication unit transmits the operation signal by use of power generated by the power generation element, in a case where the residual quantity of the battery is smaller than the predetermined residual quantity.

OPERATION DEVICE AND OPERATION SYSTEM

An operation device includes an operation unit, a power generation element that generates power according to an operation of the operation unit, a battery that supplies power, and a communication unit that transmits an operation signal corresponding to the operation unit that has been operated. The communication unit transmits the operation signal by use of power supplied from the battery, in a case where a residual quantity of the battery is a predetermined residual quantity or larger. The communication unit transmits the operation signal by use of power generated by the power generation element, in a case where the residual quantity of the battery is smaller than the predetermined residual quantity.

COMPUTER SIMULATION CONTROLLER
20230147235 · 2023-05-11 ·

An accessibility computer game controller includes a central control button on a round base and peripheral control buttons on the base surrounding the central control button. The peripheral control buttons can have distinct sizes and shapes. An analog stick unit is reciprocatingly engaged with the base and includes a control portion rotatable relative to the base.