Patent classifications
A63F13/70
Anti-fraud cloud gaming blockchain
A method includes: processing a request to execute a transaction of a virtual asset of a video game; responsive to the request, accessing a blockchain to perform an anti-fraud verification, including analyzing data of a prior transaction involving the virtual asset; responsive to the anti-fraud verification providing a result that does not indicate fraudulent activity, then generating transaction data based on an identifier for the first user account, an identifier for the second user account, an identifier for the virtual asset, and state data of the virtual asset, and submitting the transaction data to a node network, to write the transaction data to a block of the blockchain; receiving confirmation of the writing of the transaction data; responsive to receiving the confirmation, then updating a registry of virtual assets to transfer ownership of the virtual asset from the first user account to the second user account.
METHOD FOR BROADCASTING GAMEPLAY AND METHOD FOR JOINING GAME
A method of broadcasting a game includes the following steps. During a game process, a server receives videos and audios that are obtained by a plurality of first computers and generates a first video file. The first video file is sent to a second computer. The second computer displays a first video file through a monitor, wherein a screen of the first video file does not include contents of concealed hand tiles of the player. A method for joining a game includes the following steps. The server receives a starting command from a starting computer to open a new game, wherein the starting command includes at least one bidding condition of the new game. The server receives a bidding command of a participating computer, and then determines that bidding price of the bidding command is complied with the bidding condition, the participating computer could be joined into the new game.
METHOD FOR BROADCASTING GAMEPLAY AND METHOD FOR JOINING GAME
A method of broadcasting a game includes the following steps. During a game process, a server receives videos and audios that are obtained by a plurality of first computers and generates a first video file. The first video file is sent to a second computer. The second computer displays a first video file through a monitor, wherein a screen of the first video file does not include contents of concealed hand tiles of the player. A method for joining a game includes the following steps. The server receives a starting command from a starting computer to open a new game, wherein the starting command includes at least one bidding condition of the new game. The server receives a bidding command of a participating computer, and then determines that bidding price of the bidding command is complied with the bidding condition, the participating computer could be joined into the new game.
ELECTRONIC DEVICE AND METHOD FOR MANAGING CACHE DATA
A non-transitory computer readable medium according to various embodiments store one or more programs include instructions cause, a first processor of an first electronic device to, transmit in response to identification of a first instructions executable by a second processor of the electronic device, at least portion of information associated with the identified first instructions, to a second electronic device, receive a signal associated with the first instructions from the second electronic device, store in response to identification of second instructions distinct from the first instructions from the received signal and executable by the second processor, the second instructions in the memory and transmit in response to identification of a command indicating upload of the first instructions from the received signal, the first instructions executable by the second processor to the second electronic device.
Web-based game controller
A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.
Web-based game controller
A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.
Remote virtualized asset delivery and local provisioning
Interaction output over a local computer-readable medium (CRM) generated based on user interaction with rendered content input representing a virtualized asset being is received at a virtualized asset local provisioning server. A manner to exploit the virtualized asset is determined from interaction output. The virtualized asset is exploited based on the determined manner to exploit the virtualized asset. A request for a portion of the virtualized asset generated in response to the exploiting the virtualized asset is intercepted. If it is determined that the portion of the virtualized asset is absent from the local storage, a request for the portion of the virtualized asset is sent to a virtualized asset delivery system over a non-local CRM; the portion of the virtualized asset retrieved by the virtualized asset delivery system is received over the non-local CRM; and the received portion of the virtualized asset is used in exploiting the virtualized asset.
Remote virtualized asset delivery and local provisioning
Interaction output over a local computer-readable medium (CRM) generated based on user interaction with rendered content input representing a virtualized asset being is received at a virtualized asset local provisioning server. A manner to exploit the virtualized asset is determined from interaction output. The virtualized asset is exploited based on the determined manner to exploit the virtualized asset. A request for a portion of the virtualized asset generated in response to the exploiting the virtualized asset is intercepted. If it is determined that the portion of the virtualized asset is absent from the local storage, a request for the portion of the virtualized asset is sent to a virtualized asset delivery system over a non-local CRM; the portion of the virtualized asset retrieved by the virtualized asset delivery system is received over the non-local CRM; and the received portion of the virtualized asset is used in exploiting the virtualized asset.
INFORMATION DISPLAY METHOD AND APPARATUS, TERMINAL, STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
This application discloses an information display method performed by a terminal. The method includes: displaying a user interface of a target application; displaying mandatory reading information and first prompt information corresponding to the mandatory reading information in the user interface in response to a display trigger operation; and displaying second prompt information corresponding to the mandatory reading information in the user interface in response to an end of a mandatory reading time. In this application, a user is prevented within a mandatory reading time from triggering a trigger operation to which a client needs to respond, processing overheads of detecting trigger operations by the client are reduced, and the user is prevented from getting upset about not being able to determine whether the mandatory reading time has ended, thereby improving user experience.
INFORMATION DISPLAY METHOD AND APPARATUS, TERMINAL, STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
This application discloses an information display method performed by a terminal. The method includes: displaying a user interface of a target application; displaying mandatory reading information and first prompt information corresponding to the mandatory reading information in the user interface in response to a display trigger operation; and displaying second prompt information corresponding to the mandatory reading information in the user interface in response to an end of a mandatory reading time. In this application, a user is prevented within a mandatory reading time from triggering a trigger operation to which a client needs to respond, processing overheads of detecting trigger operations by the client are reduced, and the user is prevented from getting upset about not being able to determine whether the mandatory reading time has ended, thereby improving user experience.