Patent classifications
A63F13/85
INFORMATION PROCESSING APPARATUS AND INFORMATION DISPLAY METHOD
An information processing apparatus includes a reward processing unit configured to, when an unlock condition for a virtual reward is achieved, grant the virtual reward to a user who is playing a game, an operation acceptance unit configured to accept an operation to select a virtual reward that has not been acquired by the user, an obtainment unit configured to obtain information relating to one or more virtual rewards selected by the user, and a display processing unit configured to display the information obtained by the obtainment unit.
AUGMENTING MULTIMEDIA STREAMING BY ANTICIPATING EVENTS USING ARTIFICIAL INTELLIGENCE
Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.abst
AUGMENTING MULTIMEDIA STREAMING BY ANTICIPATING EVENTS USING ARTIFICIAL INTELLIGENCE
Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.abst
Arcade Machine Strategy Guides
A strategy system is described that generates a strategy guide for a gameplay session at an arcade machine. To do so, the strategy system leverages a game-specific hash generated by a hashing system, which includes data describing a log of events that occurred during the gameplay session. The strategy guide includes a summary of the gameplay session curated based on a combination of a particular user associated with the gameplay session, a rulebook describing gameplay event scoring, and the specific event sequence described in the game-specific hash. The game-specific hash and the strategy guide are configured for output based on various considerations, such as display capabilities and network connections of the computing devices implementing the strategy system and/or the hashing system as well as characteristics of a computing device at which the strategy guide is output.
Incentivizing location-based actions by groups
A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.
Incentivizing location-based actions by groups
A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. The incentive reward is provided based on the number of members of the group performing the location-based action transgressing the threshold.
System for dynamically provisioning cyber training environments
Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
System for dynamically provisioning cyber training environments
Methods and systems allow a user or operator to easily create cyber-training environments for use in a cyber-training system. In one embodiment, the environments are configured as missions. The missions may have a plurality of features, such as training objectives, a mission storyline, a mission order and mission objectives, relative to a mission environment. The mission environment comprises a virtual environment, such as defined by a virtual network having virtual machines or devices.
AI ONBOARDING ASSISTANT
A method and system for assisting virtual interaction on an entertainment device is disclosed. A user profile that includes user data associated with use of the entertainment device is stored. An indication of a new use by the user of the entertainment device based on the user profile is detected. An activity associated with the new use of the entertainment device is determined. An assistance for the activity associated with the new use of the entertainment device based on the user profile is provided and the user profile is updated based on the provided assistance.
AI ONBOARDING ASSISTANT
A method and system for assisting virtual interaction on an entertainment device is disclosed. A user profile that includes user data associated with use of the entertainment device is stored. An indication of a new use by the user of the entertainment device based on the user profile is detected. An activity associated with the new use of the entertainment device is determined. An assistance for the activity associated with the new use of the entertainment device based on the user profile is provided and the user profile is updated based on the provided assistance.