A63F13/85

System and Method for Connecting a User and an Employment Resource
20180005163 · 2018-01-04 · ·

A system for connecting a user to an employment resource tailored to the user includes: a computational device configured to assess the user, using an assessment questionnaire, regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job. A method for connecting a user to an employment resource tailored to the user includes: assessing, by a computational device, using an assessment questionnaire, the user regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job; and presenting, by the computational device, the assessment to one or more of the user and a prospective employer of the user.

System and Method for Connecting a User and an Employment Resource
20180005163 · 2018-01-04 · ·

A system for connecting a user to an employment resource tailored to the user includes: a computational device configured to assess the user, using an assessment questionnaire, regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job. A method for connecting a user to an employment resource tailored to the user includes: assessing, by a computational device, using an assessment questionnaire, the user regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job; and presenting, by the computational device, the assessment to one or more of the user and a prospective employer of the user.

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
20180001196 · 2018-01-04 · ·

A control program causing a computer to execute a competition between two players, based on a correction value obtained by correcting a reference value of at least one player of the two players, the two players respectively belonging to two groups, to store a point which may be determined based on the reference value of at least the one player, in a storage unit in association with a group to which the winning player belongs, and to determine a result of the competition between groups, based on the summation of points which may be stored in the storage unit in association with each group. In a case where a predetermined action is performed on the predetermined game content of the group to which at least the one player belongs, control may be performed to change the correction value of the player and not to change the reference value.

CONTROL PROGRAM, CONTROL METHOD, AND COMPUTER
20180001196 · 2018-01-04 · ·

A control program causing a computer to execute a competition between two players, based on a correction value obtained by correcting a reference value of at least one player of the two players, the two players respectively belonging to two groups, to store a point which may be determined based on the reference value of at least the one player, in a storage unit in association with a group to which the winning player belongs, and to determine a result of the competition between groups, based on the summation of points which may be stored in the storage unit in association with each group. In a case where a predetermined action is performed on the predetermined game content of the group to which at least the one player belongs, control may be performed to change the correction value of the player and not to change the reference value.

AUTOMATED ARTIFICIAL INTELLIGENCE (AI) PERSONAL ASSISTANT

A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.

Medium, information processing apparatus, and method for generating a natural sentence
11707679 · 2023-07-25 · ·

A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.

Medium, information processing apparatus, and method for generating a natural sentence
11707679 · 2023-07-25 · ·

A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.

Cross-platform consumption of in-game objects

Computer implemented systems and methods for cross-platform consumption of in-game objects are provided herein. An exemplary method includes receiving by a data platform from at least one first device game object data discovered by a user while playing a video game associated with the data platform; attributing by the data platform a cross-platform identifier to the game object data; storing by the data platform metadata associated with the game object data to a database associated with the data platform, and receiving by the data platform from a second device associated with the data platform a request for access to the game object data and the metadata. The request may include the cross-platform identifier. The exemplary method further includes authenticating by the data platform the request based on the cross-platform identifier; and based on the authentication selectively providing by the data platform access to game object data and the metadata.

Method and device for acquiring probability information of gacha system, and computer program
11565186 · 2023-01-31 · ·

A method of acquiring probability information of a gacha system includes: acquiring, by a first user terminal, second gacha event information that is information about a gacha event occurring in a second user terminal; acquiring, by the first user terminal, third gacha event information that is information about a gacha event occurring in a third user terminal; acquiring probability information of the gacha system based on the acquired second gacha event information and third gacha event information; and displaying the acquired probability information of the gacha system.

Method and device for acquiring probability information of gacha system, and computer program
11565186 · 2023-01-31 · ·

A method of acquiring probability information of a gacha system includes: acquiring, by a first user terminal, second gacha event information that is information about a gacha event occurring in a second user terminal; acquiring, by the first user terminal, third gacha event information that is information about a gacha event occurring in a third user terminal; acquiring probability information of the gacha system based on the acquired second gacha event information and third gacha event information; and displaying the acquired probability information of the gacha system.