A63F2300/30

REDUCING VIDEO IMAGE DEFECTS BY ADJUSTING FRAME BUFFER PROCESSES
20200135075 · 2020-04-30 ·

The present disclosure is directed to a method to correct for visual artifacts in a virtual reality (VR) video image where there is significant motion of the video image as a result of user actions. A user may request that the video image be moved, such as a through motion detected through a VR device, i.e., turning the head, or through a request to an application, i.e., joystick feedback to a gaming application. The video image motion can cause stutter and jitter visual artifacts, when the video frame buffer uses a synchronization constraint, such as vertical synchronization (VSync). When the VSync is disabled, a tearing visual artifact can be present. This disclosure presents a frame buffer handling process that operates with VSync disabled. The process allows the display refresh rates to operate at higher frequencies, while correcting for significant motion of the video image, i.e., tearing, through shifting back certain pixels within the scanout frame buffer.

Computer game interface
10617941 · 2020-04-14 ·

A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.

Interactive display system and method for operating such a system

The invention relates to an interactive display system (1) configured to produce an immersion of a user (3) in a virtual visual environment comprising several devices (2) for broadcasting at least one graphic representation that are capable or partially or entirely covering a visual field of the user (3), each broadcasting device (2) being provided with an element (4) for displaying said at least one graphic representation and an interactive interface (5) comprising a zone (6) for receiving at least one impact which is defined over all or part of an outer face (7a) of the display element (4), said interactive interface (5) comprising a device (8) for emitting infrared radiation and a device (9) for capturing at least one image of an outer face (7a) of said display element (4).

Method and apparatus for displaying virtual environment picture, device, and storage medium

This application discloses a method for displaying a virtual environment picture performed by a computer device. The method includes: displaying a first virtual environment picture obtained by observing a virtual environment by using a first observation position; displaying, in response to receiving a first directional instruction generated by a first directional operation, a directional skill indicator pointing to a first direction; and in accordance with a determination that a length of the directional skill indicator is greater than a distance threshold in the first virtual environment picture, displaying a second virtual environment picture obtained by observing the virtual environment by using a second observation position, the second virtual environment picture including the directional skill indicator, and the second observation position being in the first direction of the first observation position or in a surrounding region in the first direction.

Synthetic image displaying device
10591814 · 2020-03-17 · ·

A synthetic image display device includes: a beam projector configured to project a first image; a screen on which the first image projected from the beam projector is formed; and a transparent display panel disposed so as to face the screen and configured to display a second image to be combined and viewed with the first image formed on the screen, the transparent display panel being formed with a pinhole for penetration of light in each pixel so that the first image penetrates and is viewed through the transparent display panel.

Optical device for data storage and compute operations

Generally, techniques related to an optical computer system and use thereof are described. In an example, an optical computer system includes a multi-purpose optical device, an imager, and an image sensor. The multi-purpose optical device is configured for different purposes, such as for data storage and for compute operations. The configuration utilizes diffractive optical layers that include different diffraction elements. The imager displays an image to the multi-purpose optical device. The image encodes command-related data depending on the purpose to be invoked, such a data location for a data read or input for a compute command. Light of the image travels to the multi-purpose device and is diffracted from the diffractive optical layers. The diffracted light is detected by the image sensor that converts it into an output.

AN APPARATUS, COMPUTER PROGRAM AND METHOD

An apparatus for generating a graphical representation of a content display in a virtual reality environment, comprising: controller circuitry configured to determine a position of a device relative to a virtual reality headset in the real world, and when the device is at a predetermined position in front of the virtual reality headset, the controller circuitry is further configured to: generate a graphical representation of a content display in the virtual reality environment, the position of the graphical representation in the virtual reality environment being determined by the real world position of the device in front of the virtual reality headset, wherein the size of the graphical representation of a content display is changed in dependence on the position of the distance between the virtual reality headset and the device, wherein, in response to a user input, the controller circuitry is configured to: lock the position of the graphical representation of the content display in the virtual reality environment and, the controller circuitry is further configured, in response to locking the position, a second graphical representation of the content display is created, wherein the position of the second graphical representation of the content display is determined by the real world position of the device in front of the virtual reality headset.

ELECTRONIC DEVICE WITH A THREE-DIMENSIONAL TRANSFORMABLE DISPLAY
20190358549 · 2019-11-28 ·

Electronic devices with bulk transformable display include a plurality of peripheral elements with planar faces adapted to the movement and rotation around the central element. Each of the peripheral elements has at least one display on its outer face, a contact element group, a microprocessor and a power source. The contact group of said peripheral elements are formed by magnets, adapted to connect adjacent peripheral elements to each other and simultaneously transmitting electrical signals therebetween. The magnets can rotate freely inside the sockets, enabling stable and reliable connection between the peripheral elements.

DYNAMIC DISPLAY PANEL SYSTEM CONTAINING PUSH BUTTON ASSEMBLIES

A dynamic panel system for user interaction through visual displays, touchscreens, and selectable buttons is provided. The dynamic panel system may be part of an interactive system that include push buttons having an image conduit to transmit images from an image generation or display element to a visible area of the button. The push button assemblies may contain liquid ingresses configured to direct liquids away from vulnerable components and into a liquid retention cavity, or may be configured such that liquid is returned to a top panel surface of the dynamic panel system. The push button assemblies may further be configured such that liquid is prevented from entering into the assembly at all. The components may be provided in a modular configuration, allowing for easy assembly, replacement, repair, and cleaning.

METHOD AND APPARATUS FOR DISPLAYING VIRTUAL ENVIRONMENT PICTURE, DEVICE, AND STORAGE MEDIUM

This application discloses a method for updating a virtual environment picture performed by a computer device. The method includes: displaying a first virtual environment picture of a virtual environment using a first observation position as an observation center, wherein a virtual character is located at a first position in the first virtual environment picture; in response to receiving a first directional operation on the virtual character, displaying a skill indicator in accordance with the first directional operation; and when at least a portion of the skill indicator is going to exceed the first virtual environment picture, replacing the first virtual environment picture with displaying a second virtual environment picture, wherein the virtual character is relocated from the first position in the first virtual environment picture to a second position in the second virtual environment picture so as to present the skill indicator in the second virtual environment picture.