A63F2300/30

SYNTHETIC IMAGE DISPLAYING DEVICE
20190331998 · 2019-10-31 · ·

A synthetic image display device includes: a beam projector configured to project a first image; a screen on which the first image projected from the beam projector is formed; and a transparent display panel disposed so as to face the screen and configured to display a second image to be combined and viewed with the first image formed on the screen, the transparent display panel being formed with a pinhole for penetration of light in each pixel so that the first image penetrates and is viewed through the transparent display panel.

Board game with dynamic characteristic tracking

A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.

SYSTEM FOR SHARING VIRTUAL CONTENT AND METHOD FOR DISPLAYING VIRTUAL CONTENT
20190294403 · 2019-09-26 ·

A method for displaying virtual content and a system for sharing virtual content are disclosed. The method includes obtaining, by a first electronic device, a first spatial location information of the first electronic device with respect to at least one marker; receiving, by the first electronic device, data of a first virtual object generated in a second electronic device and a second spatial location information of the first virtual object with respect to the at least one marker; generating, by the first electronic device, a second virtual object based on the data of the first virtual object, the first spatial location information, and the second spatial location information, to obtain a display content, wherein the second virtual object is same to the first virtual object in content while the second virtual object is different from the first virtual object with a different display angle; and displaying the display content.

ELECTRONIC APPARATUS AND CONTROL METHOD THEREOF
20190272560 · 2019-09-05 ·

An electronic device is provided. The electronic device includes a display, a communicator, and a processor configured to recognize a context in a game which is running in the electronic device, receive an advertisement content from an external server through the communicator, modify the received advertisement content based on the context, and control the display to display a game screen in which the modified advertisement content is inserted.

APPARATUS, SYSTEMS AND METHODS FOR INTERACTIVE SESSION NOTIFICATION

A data processing apparatus includes: receiving circuitry to receive game state information and associated user data for a plurality of previous interactive sessions of an interactive gaming application, the plurality of previous interactive sessions associated with a plurality of users, wherein for each previous interactive session, the user data is indicative of one or more properties for a given user during the previous interactive session and the game state information is indicative of one or more in-game properties during the previous interactive session; analysis circuitry to: generate user emotion data indicative of one or more user emotion categories in dependence upon the user data for the plurality of previous interactive sessions; detect a correspondence between a set of one or more in-game properties and a given user emotion category for at least a threshold number of interactive sessions; and generate a notification element comprising notification data indicative of the set of one or more in-game properties; and storage circuitry to store the notification element.

DISPLAY APPARATUS WITH DETECTION FUNCTION
20190204990 · 2019-07-04 ·

A display apparatus with detection function of the present disclosure includes a first illumination unit that outputs first illumination light, a light valve that generates image light by modulating the first illumination light on the basis of image data, a projection optical system that projects the image light onto a projection plane, a second illumination unit that outputs second illumination light used for position detection of a position detection object on the projection plane, a third illumination unit that outputs third illumination light used for image recognition of an image recognition object on the projection plane, an imaging unit where the second illumination light and the third illumination light enter through the projection optical system, and includes an imaging device disposed at an optically conjugate position with the light valve, and an image processing unit that performs position detection of the position detection object and image recognition of the image recognition object on the basis of a result of imaging by the imaging unit.

ADAPTIVE LIGHTING BASED ON SKILL LEVEL
20190174607 · 2019-06-06 ·

Methods, systems, and apparatus are described herein for adjusting one or more lighting properties based on skill level of one or more players of a game. In various embodiments, (502) a skill disparity between at least two players of a game may be identified (502). A lighting scheme may be selected (504) to reduce an impact the skill disparity has on an outcome of the game. One or more light sources (104, 304) may be operated (508) to emit light in accordance with the lighting scheme.

TECHNOLOGIES FOR PROVIDING A COGNITIVE CAPACITY TEST FOR AUTONOMOUS DRIVING

Technologies for providing a cognitive capacity test for autonomous driving include a compute device. The compute device includes circuitry that is configured to display content to a user, prompt a message to the user to turn user's attention to another activity that needs situational awareness, receive a user response, and analyze the user response to determine an accuracy of the user response and a response time, wherein the accuracy and response time are indicative of a cognitive capacity of the user to assume control of an autonomous vehicle when the autonomous vehicle encounters a situation that the vehicle is unable to navigate.

System and method for shape deformation and force display of devices

Various systems, devices, and methods for shape deformation of a haptic deformation display device are provided. For example, the haptic deformation display device may receive an input signal when the shape of the haptic deformation display device is in a first shape configuration. In response to the input signal, the haptic deformation display device may activate an actuator of the haptic deformation display device. The actuator may move a deformation component of the haptic deformation display device. The deformation component may at least partially defining a shape of the haptic deformation display device, thereby causing the shape of the haptic deformation display device to deform into a second shape configuration different from the first shape configuration. The second shape configuration may be substantially maintained.

SYSTEMS AND METHODS FOR USING REDUCED HOPS TO GENERATE AN AUGMENTED VIRTUAL REALITY SCENE WITHIN A HEAD MOUNTED SYSTEM
20190070498 · 2019-03-07 ·

Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media.