Patent classifications
A63H3/14
CHILDREN'S LEARNING GAME
Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.
CHILDREN'S LEARNING GAME
Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.
Dub Puppet
A hand puppet of the type is configured to represent a real animal. The preferred embodiment described herein is of that of a dog. The hand puppet described herein can also be a duck or a monkey. The hand puppet contains a series of electronic components, which includes accelerometers, a speaker, a main circuit board, a power source and sensors, which allows to the hand puppet to detect nearby objects and to detect pressure applied by the mouth portion of the puppet. The hand puppet can be manipulated using a hand to synthesize over numerous sounds in real-time. Each sound generated by the hand puppet is distinct depending on the activity being simulated with the hand puppet. Each sound that is generated by the hand puppet is unique. The hand puppet discussed herein will appear to have a personality of its own and will feel alive in the user's hand.
Dub Puppet
A hand puppet of the type is configured to represent a real animal. The preferred embodiment described herein is of that of a dog. The hand puppet described herein can also be a duck or a monkey. The hand puppet contains a series of electronic components, which includes accelerometers, a speaker, a main circuit board, a power source and sensors, which allows to the hand puppet to detect nearby objects and to detect pressure applied by the mouth portion of the puppet. The hand puppet can be manipulated using a hand to synthesize over numerous sounds in real-time. Each sound generated by the hand puppet is distinct depending on the activity being simulated with the hand puppet. Each sound that is generated by the hand puppet is unique. The hand puppet discussed herein will appear to have a personality of its own and will feel alive in the user's hand.
GLOVE GAME AND METHOD OF USE
First and second gloves for playing games are provided, as is a method of using the gloves to play games. The gloves include four respective surfaces that each in turn include a partial image. A first and third partial image together form a first full image when the first and second gloves are arranged in a first position. A second and fourth partial image together form a second full image when the first and second gloves are arranged in a second position. The first and third images are on surfaces corresponding to backs of the gloves, while the second and fourth partial images are on surfaces corresponding to fronts of the gloves. The first and second full images may be used to play various games according to embodiments of the present disclosure.
GLOVE GAME AND METHOD OF USE
First and second gloves for playing games are provided, as is a method of using the gloves to play games. The gloves include four respective surfaces that each in turn include a partial image. A first and third partial image together form a first full image when the first and second gloves are arranged in a first position. A second and fourth partial image together form a second full image when the first and second gloves are arranged in a second position. The first and third images are on surfaces corresponding to backs of the gloves, while the second and fourth partial images are on surfaces corresponding to fronts of the gloves. The first and second full images may be used to play various games according to embodiments of the present disclosure.
Glove game and method of use
First and second gloves for playing games are provided, as is a method of using the gloves to play games. The gloves include four respective surfaces that each in turn include a partial image. A first and third partial image together form a first full image when the first and second gloves are arranged in a first position. A second and fourth partial image together form a second full image when the first and second gloves are arranged in a second position. The first and third images are on surfaces corresponding to backs of the gloves, while the second and fourth partial images are on surfaces corresponding to fronts of the gloves. The first and second full images may be used to play various games according to embodiments of the present disclosure.
Glove game and method of use
First and second gloves for playing games are provided, as is a method of using the gloves to play games. The gloves include four respective surfaces that each in turn include a partial image. A first and third partial image together form a first full image when the first and second gloves are arranged in a first position. A second and fourth partial image together form a second full image when the first and second gloves are arranged in a second position. The first and third images are on surfaces corresponding to backs of the gloves, while the second and fourth partial images are on surfaces corresponding to fronts of the gloves. The first and second full images may be used to play various games according to embodiments of the present disclosure.
Toy with convertible tail
A plush toy having a body, removable features, a zippered pocket for storing the removable features, and a tail. The tail may be retracted into the zippered pocket through holes in the body of the toy leaving only a small portion of the tail external to the body or may be extended from the body. The tip of the tail has a clip that may be connected to a receiving member on the exterior of the body such that the extended tail clipped to the body forms a pair of backpack straps.
Toy with convertible tail
A plush toy having a body, removable features, a zippered pocket for storing the removable features, and a tail. The tail may be retracted into the zippered pocket through holes in the body of the toy leaving only a small portion of the tail external to the body or may be extended from the body. The tip of the tail has a clip that may be connected to a receiving member on the exterior of the body such that the extended tail clipped to the body forms a pair of backpack straps.