Patent classifications
A63J1/02
Re-creating a sound profile of a stored acoustic space in a second acoustic space utilizing an array of speakers
In embodiments of the present invention improved capabilities are described for a computer-based method for reproducing an acoustic environment including accessing a computer stored multi-dimensional sound profile of a first space, wherein the multi-dimensional sound profile of the first space includes at least one multi-dimensional sound signature, the at least one multi-dimensional sound signature comprising a time-based sound reflection sequence within the first space for at least two sound parameters; and modifying a characteristic of an array of speakers in a second space to change the multi-dimensional sound profile in the second space to resemble at least one characteristic of the computer stored multi-dimensional sound profile of the first space.
SMART ENTERTAINMENT TECHNOLOGY ATTRACTIONS
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
SMART ENTERTAINMENT TECHNOLOGY ATTRACTIONS
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
CONSTRUCTIVE ARRANGEMENT INTRODUCED IN INTERACTIVE TOY
The present invention proposes a constructive arrangement introduced in an interactive toy adapted for narrating and storytelling, comprising a housing provided with an upper wall, a lower wall, two side walls, and a back wall; wherein said housing comprises: a first longitudinal cutout provided on said upper wall; and a second longitudinal cutout provided in said upper wall or a side wall. Said interactive toy further comprises: at least one movable support element which cooperates with said upper housing wall and connects to a character member and together moves along the first longitudinal cutout; and at least one removable stage element traversing said second longitudinal cutout.
CONSTRUCTIVE ARRANGEMENT INTRODUCED IN INTERACTIVE TOY
The present invention proposes a constructive arrangement introduced in an interactive toy adapted for narrating and storytelling, comprising a housing provided with an upper wall, a lower wall, two side walls, and a back wall; wherein said housing comprises: a first longitudinal cutout provided on said upper wall; and a second longitudinal cutout provided in said upper wall or a side wall. Said interactive toy further comprises: at least one movable support element which cooperates with said upper housing wall and connects to a character member and together moves along the first longitudinal cutout; and at least one removable stage element traversing said second longitudinal cutout.
Smart entertainment technology attractions
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
Smart entertainment technology attractions
Smart Entertainment Technology uses technology to create an enhanced, real-world experience or adventure, and helps users explore, communicate, learn, and solve puzzles, creating a richer, more immersive experience. In one embodiment, a method includes identifying a plurality of patrons in an entertainment attraction using a contactless sensor. The entertainment attraction comprises a room, and each wall of the room comprises modular, interconnected, adaptable full-wall digital displays. The method further includes determining a digital attraction experience suitable for each of the patrons based on the age and attraction preferences of each of the patrons. The method additionally includes formatting for display on the modular full-wall digital displays content associated with the determined digital attraction experience. The method further includes determining an interactive gesture performed by one of the patrons, and formatting for display on the full-wall digital displays, appropriate content responsive to the interactive gesture.
DEVICES AND METHODS FOR HOLOGRAPHIC SCREEN SUSPENSION SYSTEMS
The present disclosure provides devices and methods for holographic screen suspension systems. These systems can allow for a smooth reflection surface of the screen that is void of wrinkled or non-uniform surfaces.
DEVICES AND METHODS FOR HOLOGRAPHIC SCREEN SUSPENSION SYSTEMS
The present disclosure provides devices and methods for holographic screen suspension systems. These systems can allow for a smooth reflection surface of the screen that is void of wrinkled or non-uniform surfaces.
Themed interactive environment in the form of a motel or hotel and method of operating the same
A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.