Patent classifications
A63B67/083
Automated Runway Loop for Aerial Projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
Game of skill
The game of skill invention includes a baton like implement having two opposite ends and a middle ring. Each of those three parts includes a component designed for catching and or bouncing off a ball. If the game is played by a single player, it can be used for developing coordination, speed, reflexes, etc. The baton can also be passed to another player to determine which player is the best. Also, two or more players can each have a baton and throw a ball to the other player in something similar to badminton or racket-ball or even handball or volleyball.
Matrix imprinting on action skill game pieces
A game piece having computer readable data imprinted directly on a surface thereof, wherein the game piece is a kendama and the data is a matrix barcode readable via a camera. The data may be laser engraved on or pad printed on a surface of the kendama. The kendama is comprised of a hardwood and a hardwood surface of the kendama is altered to include the data thereon or therein such that the data is applied directly to the kendama without adhesive.
Game machine and game system
A game machine makes it possible to make an accurate determination of not only success but also failure with regard to a predetermined play action, and can handle various play rules. The game machine includes at least one game machine main body, and at least one game machine sub unit configured to enable a play by being arranged in a predetermined position on the game machine main body, and is characterized in that, to provide an evaluation of successful play when the game machine sub unit is positioned in the predetermined position on the game machine main body, the game machine main unit and/or the game machine sub unit is provided with a position grasping unit for grasping a positional relationship of the main body and the sub unit. The position grasping unit includes a sensing device utilizing an electric change.
Hand-eye coordination training device
A hand-eye coordination training device and/or kit may be reconfigurable by the user to adjust the level of difficulty of use. The training device may have a hub with at least two couplings and at least two handles that interchangeably and releasably attach to the couplings on the hub. Each handle is physically differentiated from the others by shape, color, size, or other differentiating elements. Handles may be fillable with material that alters the rotation of the training device in flight. In use, a color or other differentiating feature is called, and the user must catch the appropriate handle. If a specific hand is called, the user must use that hand to make the catch. The training device may comprise a controller and at least one sensor that controls sound, light, or a combination of sound and light. The training device provides a gaming element to training sessions.
Automated runway loop for aerial projectile
An automated runway loop including a u-shaped runway, wherein the runway is configured to support an aerial projectile with the runway having a discharging end and a receiving end. The runway has a support attached to the runway and to a motor capable of extending and retracting the runway along an axis. At least one sensor is positioned along the runway and configured to provide at least one output indicative of at least one parameter of the aerial projectile. A computer is connected to the sensors and the motor, the computer controlling energization of the motor based at least in part on an indicated parameter of the aerial projectile, where the energization of the motor causes the aerial projectile to be discharged from one end of the runway and to be received at the other end of the runway.
MODULAR FIELD MANIPULATION APPARATUS AND METHOD OF MANUFACTURING SAME
In an aspect a modular field manipulation apparatus is presented. A modular field manipulation apparatus includes a central field manipulation device. A central field manipulation device includes a first surface having a first field polarity. A central field manipulation device includes a second surface positioned opposite a first surface. A second surface includes a second field polarity. A modular field manipulation apparatus includes a plurality of interconnecting components. Each interconnecting component of a plurality of interconnecting components includes at least a contacting member. At least a contacting member engages with at least a first surface of a central field manipulation device.
ELECTRONIC TRAINING GAME
A training game has a cylindrical conduit having exterior walls and interior walls forming an aperture therethrough that is adapted and sized to accept at least one aerial projectile therethrough. A means for sensing and measuring aerial projectile movement in electronic communication with at least one of said conduit or said projectile is provided. A central processing unit is provided and adapted to calculate and communicate game information with at least player in electronic communication with the means for sensing and measuring aerial projectile movement.
Hand-Eye Coordination Training Device
A hand-eye coordination training device and/or kit may be reconfigurable by the user to adjust the level of difficulty of use. The training device may have a hub with at least two couplings and at least two handles that interchangeably and releasably attach to the couplings on the hub. Each handle is physically differentiated from the others by shape, color, size, or other differentiating elements. Handles may be fillable with material that alters the rotation of the training device in flight. In use, a color or other differentiating feature is called, and the user must catch the appropriate handle. If a specific hand is called, the user must use that hand to make the catch. The training device may comprise a controller and at least one sensor that controls sound, light, or a combination of sound and light. The training device provides a gaming element to training sessions.
GAME MACHINE AND GAME SYSTEM
A game machine makes it possible to make an accurate determination of not only success but also failure with regard to a predetermined play action, and can handle various play rules. The game machine includes at least one game machine main body, and at least one game machine sub unit configured to enable a play by being arranged in a predetermined position on the game machine main body, and is characterized in that, to provide an evaluation of successful play when the game machine sub unit is positioned in the predetermined position on the game machine main body, the game machine main unit and/or the game machine sub unit is provided with a position grasping unit for grasping a positional relationship of the main body and the sub unit. The position grasping unit includes a sensing device utilizing an electric change.