Patent classifications
A63B67/20
Baseball training device
A baseball training device comprises a contact segment in the shape of a flexible loop coupled to a first side of an object and a securing mechanism coupled to a second side of the object for securing the baseball training device to a wrist of a user.
A Swing Training Practice Club
A practice club for practicing a sport is described, the practice club including a club shaft; an extendible bump assembly including a stopper movable between a rest position in which it rests against a mounting stop, and an extended position in which the stopper extends a selected distance from the stop. There is also described a sports club or bat with a tension indicator disposed on a shaft of the practice club or bat to indicate tension of an inextensible stringer or resilient element in or on the practice club or bat.
Mixed reality sport simulation and training system
A mixed reality sport simulation and training system that can use, along with a user's existing standard sports equipment, a launch monitor to track the initial positional data, spin and acceleration of a sport object, and simulate the complete object path and location or use complete object tracking data and displays the actual object path and location. Mixed reality glasses allow the display of object tracking data over the real world view and/or an immersive display of a simulated world view, depending on the user's head or view position. Sport simulation graphical views can include various options, including simulated or panoramic photographic views of a sports field, court, etc., simulated graphics and data superimposed over a real world view, or simple object tracking data superimposed over a real world view at any location.
Reflex training device
A reflexive training device having a rotating member that rotates around an axis while also traveling perpendicular to the plain of rotation to present the rotating member at variable vertical locations during use.
Reflex training device
A reflexive training device having a rotating member that rotates around an axis while also traveling perpendicular to the plain of rotation to present the rotating member at variable vertical locations during use.
Sports training device
A sports training device has a circular main housing having opposed top and bottom surfaces each having a plurality of bosses formed thereon, a channel formed within an intermediate housing section of the main housing and extending therethrough, and a fastening mechanism seated within the channel and secured to the main housing by a fastener. The fastener mechanism can include a first fastener part and a separate and independent second fastener part that can be coupled together. The training device also includes a cord element having a first end portion mounted between the first fastener part and the second fastener part and being mechanically retained therebetween, wherein the cord element extends outwardly from the channel.
MIXED REALITY SPORT SIMULATION AND TRAINING SYSTEM
A mixed reality sport simulation and training system that can use, along with a user's existing standard sports equipment, a launch monitor to track the initial positional data, spin and acceleration of a sport object, and simulate the complete object path and location or use complete object tracking data and displays the actual object path and location. Mixed reality glasses allow the display of object tracking data over the real world view and/or an immersive display of a simulated world view, depending on the user's head or view position. Sport simulation graphical views can include various options, including simulated or panoramic photographic views of a sports field, court, etc., simulated graphics and data superimposed over a real world view, or simple object tracking data superimposed over a real world view at any location.
REFLEX TRAINING DEVICE
A reflexive training device having a rotating member that rotates around an axis while also traveling perpendicular to the plain of rotation to present the rotating member at variable vertical locations during use.
HOCKEY TRAINING DEVICE
A hockey training device is provided. The hockey training device provides a puck body connected to an elastic shock cord, the other end of which may attach to a user's hockey stick. The puck body has the dimensioning of a regulation hockey puck, while the shock cord is adaptable to different hockey sticks and skill levels of the individual user. The shock cord may be secured within a cavity of the puck body through a body hole thereof. The elasticity of the shock cord enables the user to repeatedly practice their passing skills as well as their receiving skills as the interconnected puck body elastically returns to the hockey stick during use.
Mr. Hitter, Interactive baseball batting/hitting training device
This invention is a device to improve the hand eye coordination of baseball and softball hitters. It is used to allow the hitter to practice their swinging techniques and develop good swing mechanics in a short period of time by providing multiple repetitious looks at the ball. The device consists of a short wooden bat with a predetermined length of rope attaching the bat to the ball. The coach uses the bat to swing the ball into the hitting zone in front of the hitter every few seconds allowing multiple swings at the ball in a repetitive manner. When hit the ball only travels a few feet for easy retrieval by the coach allowing for maximum hitting attempts in a short period of time.