Patent classifications
A63B69/0015
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
Arcuate motion apparatus and method
A training or exercise apparatus may have a base and an adjacent movable armature or frame that carries a riding member, or shuttle, or carrier. The carrier has an engagement interface with an element of sporting or exercise equipment. The sporting or exercise equipment is engaged by the user, typically by being grasped. The apparatus defines a physical or virtual schedule describing an arc for a swing in the particular activity. The apparatus may include a manual or electronic means of imposing resistance to the motion. This resistance may be adjustable, and may be programmable as a function of one or both of position and speed. The apparatus may include an array of sensors such as may be used to determine the pre-existing stroke, and such as may be monitored during training to assess progress. The apparatus may be operated passively, or it may be operated interactively in a manner in which real-time feedback causes the apparatus to adjust resistance to the motion.
VIRTUAL REALITY SIMULATION OF A LIVE-ACTION SEQUENCE
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
SYSTEM, METHOD, AND APPARATUS FOR MONITORING SPORTING APPARATUS AND USERS THEREOF
A system may comprise one or more monitoring devices that may communicate with a mobile device or a wearable device worn by a user of a sporting apparatus. The system may enable motion data specific to motion of the sporting apparatus to be conveniently captured and transmitted, and displayed on the wearable device. The system may include functionality to permit disablement of the motion detecting, transmission, and/or displaying functions at times when such functions are not permitted to be used, and to record the date, time, and location when such functions have been disabled to permit verification thereof by a governing body or sporting organization. The system may further include a learning module enabling monitored motion of the object to be correlated to monitored motion of the user such that predictive motion of the sporting object based only on monitored motion of the user may be obtained and displayed.
TRAINING SYSTEM AND METHOD OF USING SAME
A method can include determining physical characteristics of a trainee, adjusting a target zone based on the physical characteristics, adjusting one or more parameters of a delivery device based on the physical characteristics, projecting an object toward the target zone along a trajectory, and scoring a performance score of the trainee to track the object along a portion of the trajectory. A method can include projecting an object toward a target zone along a trajectory, a trainee attempting to impact the object at an appropriate location with a desired impact location of a sport tool, capturing imagery that contains the object at the appropriate location and the desired impact location of the sport tool, determining horizontal and vertical distances between the desired impact location and the object arriving at the appropriate location, and scoring a performance based on the horizontal and vertical distances.
TRAINING SYSTEM AND METHOD OF USING SAME
A method can include projecting one or more objects along one or more pre-determined trajectories toward a target zone, with each having a diameter less than a diameter of a regulation table tennis ball, the trainee attempting to prevent the one or more objects from entering the target zone and scoring the ability of the trainee. A method can include displaying a first video to a trainee that explains setup for a delivery device, setting up the delivery device based on the first video, projecting an object along a pre-determined trajectory toward a target zone proximate the trainee, wherein the object has a diameter that is less than a diameter of a regulation table tennis ball, and scoring an ability of the trainee to interact with the object at the target zone.
Sport training on augmented/virtual reality devices by measuring hand-eye coordination-based measurements
A method, computer system, and computer program product for sport training on an augmented reality device or a virtual reality device is provided. The embodiment may include capturing a plurality of user movement data using one or more sensors. The embodiment may also include measuring a user body and eye gaze position based on the plurality of captured user movement data. The embodiment may further include calculating a body position difference by comparing the measured user body and eye gaze position with an expert-specified body position sequence. The embodiment may also include determining a body position quality threshold is not satisfied based on the calculated body position difference. The embodiment may further include generating an instruction based on the compared calculated body position difference.
Training apparatus and method for ball hitting
A ball hitting practice device includes a shaft having a target at a distal end, a grip at a proximal end, an accelerometer, a microprocessor, and a way of providing feedback to a person hitting the target. A ball hitting practice system includes a ball hitting practice device and a computing device wirelessly communicating with the ball hitting practice device. A method for practicing ball hitting involves striking the target of a ball hitting practice, transferring timed acceleration data to the computing device, correlating ball hitting parameters with a training condition and displaying the correlated ball hitting parameter in a display.
Virtual reality sports training systems and methods
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
TRAINING SYSTEMS AND METHODS
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.