Patent classifications
A63B69/0017
Sporting apparatus with monitoring device
A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.
Badminton racket
The present invention discloses a badminton racket, which includes a frame, a grip, a cap and a shaft. The grip includes a gripping portion, a sleeved portion, and a fastening element connected to the gripping portion. The sleeved portion has a first top surface and a first opening. The fastening element is connected to the first top surface, and the fastening element extends from the first opening to the inside of the gripping portion. The cap is sleeved onto the sleeved portion and has a second top surface and a second opening. There is a spacing length between the first top surface and the second top surface, and the cap has a cap length. The ratio of the spacing length to the cap length is between 0.39 and 0.83. One end of the shaft is connected to the frame, and another end is inserted into the fastening element.
Shuttlecock launching apparatus
A shuttlecock loading mechanism with a grabbing mechanism and a pair of ejecting wheels defining a wheel plane. The grabbing mechanism receives a shuttlecock entering the loading mechanism in a vertical position and ejects the shuttlecock from the loading mechanism in an orientation parallel to the wheel plane wherein the pitch of the wheel plane about a wheel horizontal axis is selectively indexed about the wheel's horizontal axis.
Automatic rally detection and scoring
Embodiments disclosed provide a solution to detect a rally in a sports game. One or more stroke actions or non-stroke actions are detected based on motion data detected by a sensor attached to a sports instrument of a user. Using a trained stroke classification model, each detected stroke action is classified into a plurality of classes. Additionally, a determination is made whether each detected non-stroke action is an intentional special user action. The determination whether a non-stroke action is an intentional special user action is made based on a customized set of definitions defining one or more special user actions. One or more rallies are then detected based on the classified stroke actions and intentional special user actions.
Sporting apparatus with monitoring device
A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.
SPORT TRAINING ON AUGMENTED/VIRTUAL REALITY DEVICES BY MEASURING HAND-EYE COORDINATION-BASED MEASUREMENTS
A method, computer system, and computer program product for sport training on an augmented reality device or a virtual reality device is provided. The embodiment may include capturing a plurality of user movement data using one or more sensors. The embodiment may also include measuring a user body and eye gaze position based on the plurality of captured user movement data. The embodiment may further include calculating a body position difference by comparing the measured user body and eye gaze position with an expert-specified body position sequence. The embodiment may also include determining a body position quality threshold is not satisfied based on the calculated body position difference. The embodiment may further include generating an instruction based on the compared calculated body position difference.
Aerial Projectile for Racket Sport Training/Practice or Amusement Purposes
A training/practice/amusement projectile comprises a ball with optimal baffling and rebounding characteristics for play and training of hand-eye coordination and motor skills. The ball generally includes a combination of bounce and baffling elements. In one embodiment the bounce and baffling elements respectively comprise densely packed loops of filament, and individual filament strands of lesser density, both radiating from a core of the ball. A novel method of fabrication includes winding wider and narrower loops of filament, bundling same together at a cinched core, and then cutting the wider loops to form the strands radiating outward inched core to impart a generally spherical outer shape to the ball.
Badminton Racket
The present invention discloses a badminton racket, which includes a frame, a grip, a cap and a shaft. The grip includes a gripping portion, a sleeved portion, and a fastening element connected to the gripping portion. The sleeved portion has a first top surface and a first opening. The fastening element is connected to the first top surface, and the fastening element extends from the first opening to the inside of the gripping portion. The cap is sleeved onto the sleeved portion and has a second top surface and a second opening. There is a spacing length between the first top surface and the second top surface, and the cap has a cap length. The ratio of the spacing length to the cap length is between 0.39 and 0.83. One end of the shaft is connected to the frame, and another end is inserted into the fastening element.
EYE GAZE TRAINING DEVICE AND METHOD
An eye gaze training device is disclosed, including associated methods to record an impact and to provide a cue or feedback with a proper delay between action and instinctual eye tracking, improve hand-eye coordination, and thereby to improve one's performance in a sport, athletic event, or the like. This training device and associated methods provides for detection, recording, classification, translation, transmission, and learning, all associated with teaching and learning the proper way of striking an object with another object with proper hand-eye coordination. In various embodiments associated systems and methods of the eye gaze training device are included. In at least one embodiment, the eye gaze training device includes a microcontroller, impact sensor, power source, feedbacks, alert device, control settings and switches, accelerometers, position detectors, any one or more of which may be used in an eye gaze training device, as well as additional devices such as headbands, waist devices, leg devices.
Sport training on augmented/virtual reality devices by measuring hand-eye coordination-based measurements
A method, computer system, and computer program product for sport training on an augmented reality device or a virtual reality device is provided. The embodiment may include capturing a plurality of user movement data using one or more sensors. The embodiment may also include measuring a user body and eye gaze position based on the plurality of captured user movement data. The embodiment may further include calculating a body position difference by comparing the measured user body and eye gaze position with an expert-specified body position sequence. The embodiment may also include determining a body position quality threshold is not satisfied based on the calculated body position difference. The embodiment may further include generating an instruction based on the compared calculated body position difference.