A63B69/0055

METHOD TO EXERCISE EYES, HANDS AND FEET COORDINATION
20180008184 · 2018-01-11 ·

Currently there is no apparatus or method to exercise mental agility by the simultaneous and/or independent control from the hands, feet, and eyes.

As depicted in FIGS. 1-7, the eye detects that the foot is slower than the hand and the information is sent immediately from the eye to the brain. Subsequently, the brain will instantaneously instruct the foot to speed up and stay on track in the template. The method can be repeated to ensure that the cursors have reached the target at the same time. Repetition enhances the coordination and reflection of the user.

TRAINING DEVICE FOR EXERCISE AND SPORTS
20230013469 · 2023-01-19 · ·

According to one example, a training device includes a first set of time of flight sensors (ToF) positioned to face in a first direction, a plurality of addressable red, green, blue light emitting diodes (RGB LEDs) positioned to face in the first direction, and a second set of ToF sensors positioned to face in a second direction that is perpendicular to the first direction. The training device includes and/or is in communication with one or more processors that can determine a training program for a user that includes visual signals that represent a plurality of actions for performance by the user. Also, for each of the plurality of actions, the training device can cause a first set of the plurality of addressable RGB LEDs to provide a visual indication of the corresponding action for performance by the user, and detect whether the user performed the corresponding action.

Hand hold assembly

A hand hold assembly designed for climbers with special needs. The hand hold assembly has a molded body structure with outwardly extending arms and a grab bar extending therebetween. The hand hold assembly has means for mounting the assembly on a climbing wall so that the grab bar may be disposed at various desired orientations. The grab bar may be textured, have a moisture absorbing layer or be illuminated.

Rehabilitation aid

A rehabilitation therapy aid (FIG. 4), for use in aiding a patient to regain and improve movement and control in a limb, comprises a moveable structure (51) having engagement means (53) whereby the structure can be moved by the limb of a patient (72) requiring therapy and separate engagement means (52) whereby the structure can be moved in the same direction by a therapist (71) or by the patient's stronger limb. A movement detector (56) is arranged so that the movement of the structure (51) can be tracked by the patient and/or by the therapist.

Ball game apparatus
11724172 · 2023-08-15 ·

A ball game apparatus in which movements of a coded ball (20) are detected by detector units (100, 206) and an automatic indication of a player's score is given, where data relating to the ball (20) are stored in a database connected to the detector units (100, 206), the data including the code of a ball (20) and a code relating to a player to whom the ball (20) has been allocated, the ball (20) being configured to temporarily store, and to intermittently transfer to the detector units (100, 206) and thence to the database, data relating to the ball's movements. A rechargeable battery (40) is contained within the ball (20), and is arranged to be charged by a battery charging system. Features of the game may be controlled by means of a player's mobile telephone.

APPARATUS AND METHOD OF TRAINING A SPORTS PLAYER
20230277906 · 2023-09-07 ·

An apparatus for training a sports player is enclosed. The apparatus may comprise one or more static training aid and/or one or more dynamic training aid. The static training aid and the dynamic training aid each includes a base and a pole vertically extending from the base. The static training aid may also include a light source extending along the pole from a point to a second end of the pole. In some embodiments, the static training aid includes one or more accessory parts. The one or more accessory parts may include a connector transversely connecting two static training aids. The one or more accessory parts may include a stick coupled to the pole of the static training aid. The dynamic training aid may include a first stick pivotally coupled to the pole of the static training aid. The first stick may be configured to rotate about a longitudinal axis of the pole. Aspects of the invention relate to methods of training a sports player using the static training aid and/or the dynamic training aid.

PORTABLE SPORTS RACK AND DELIVERY SYSTEM
20220212063 · 2022-07-07 ·

A portable sports rack and delivery system including an elongate rack enclosure, and a method of use thereof are provided. The elongate rack enclosure defines a storage space for accommodating balls stacked one above the other. A delivery opening, disposed at a first end of the elongate rack enclosure, receives, accommodates, and delivers an uppermost ball from the storage space. A base member, attached to a second end of the elongate rack enclosure, supports the stacked balls within the storage space. A release component including a compression spring, disposed on an upper surface of the base member, elastically compresses and expands to elevate and release the uppermost ball from the storage space for delivery through the delivery opening. A training component, operably and adjustably coupled to a rear section of the elongate rack enclosure, extends above the first end of the elongate rack enclosure to assist in training a sportsperson.

MOBILE HEALTH AND FITNESS REACTIVE IMMERSIVE ACTIVITY SPACE
20220093230 · 2022-03-24 ·

This invention relates to a mobile health and fitness reactive immersive activity space embodied with a plurality of modules and more particularly to a motorized or towed vehicle or vessel with its structural space embodied in modular assembly with sensory flooring and walls, providing a immersive platform for performing health assessments and treatments as well as physical and mental health fitness activities for functional training and therapy, using a plurality of sensors, electronics, electrical and ambient audio-visual stimulation that can be programmed to suit the specific needs of an individual or a group of individuals.

Concussion rehabilitation device and method
10610143 · 2020-04-07 · ·

A cognitive/multisensory stimulation system simulates real sports action/job task scenarios for assessing, profiling, practicing, improving or rehabilitating cognitive function performance of athletes or individuals. Cognitive function improvement can be provided by: establishing with a subject a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the subject; instructing the athlete to perform an task involving sport/job skills; providing to the subject during the task sensory signals requiring rapid discernment by the subject of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the subject correctly responds to the selected sensory signal during the task; obtaining a cognitive-sensor reaction-time map over a visual field of the subject; and repeating the steps over multiple repeated tasks using selectively randomized sensory signals selected to progressively restore the cognitive-sensor reaction-time map a normal profile.

METHOD AND APPARATUS FOR PLAYING GAMES
20200047049 · 2020-02-13 ·

The apparatus has a playing background of a collection of electronic markers or, a playing background of a collection of electronic markers, and one or more motional elements which are also able to process electrical signals. The method of using the apparatus includes generating several observable signals during a period of time, each representing an instruction to the player for the motion of the one or more motional elements of the game through the playing background in various combinations, chosen from passing a marker on a particular side, with a distinct observable signal for each possible side to pass a marker by or a subset thereof containing at least two members; or moving in the direction from near the current marker to a neighbouring one, with a distinct observable signal for each possible direction or a subset thereof containing at least two members; or moving through the line segment or region defined by a group of adjacent markers; or, in the case where the height level of the markers vary, moving from one part of the playing background to another; or, in the case of a playing background consisting of several, separate lines each split into smaller segments, travelling over a particular segment; or, in the case of a playing background consisting of a surface that is fully covered by a collection of non-overlapping markers, moving from one marker to another. The observable signals will appear on either one or both of one or more of the markers; or, one or more of the motional elements. All signals will be generated automatically by one or more of the markers; or, by one or more of the motional elements; or, by one or more separate devices; or, by some combination thereof; and such signals will collectively define an observable path through the playing background.