Patent classifications
A63F13/63
AUTOMATED VIDEO HIGHLIGHT GENERATION
An apparatus is provided. The apparatus includes a communications interface to receive game data from an external data source and to receive video data from a plurality of video sources. The apparatus also includes a memory storage unit to store the game data and the video data. Furthermore, the apparatus includes an aggregator to select a video from the video data, wherein the video is associated with an event in the game data. The apparatus additionally includes a notification engine to generate a notification to be transmitted via the communications interface.
AUTOMATED VIDEO HIGHLIGHT GENERATION
An apparatus is provided. The apparatus includes a communications interface to receive game data from an external data source and to receive video data from a plurality of video sources. The apparatus also includes a memory storage unit to store the game data and the video data. Furthermore, the apparatus includes an aggregator to select a video from the video data, wherein the video is associated with an event in the game data. The apparatus additionally includes a notification engine to generate a notification to be transmitted via the communications interface.
Apparatus and method for providing game service
A method for providing a game service and a server for performing the same are disclosed. A method by which a server provides a game service can comprise the steps of: receiving image data including motion data from a user terminal; generating skill motion sequence data of a game character corresponding to the motion data; and adjusting a skill motion of the game character on the basis of the generated skill motion sequence data.
Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.
Information processing system with increased user draw mode strategies, and associated information processing apparatus, storage medium and information processing method
An example of an information processing system is configured to, in a draw mode, display two or more selection candidates. In the draw mode, when a selection instruction to select at least one of unselected selection candidates is given, a game character that corresponds to the selected selection candidate is granted to the user. When the number of unselected selection candidates is equal to a first number, the process decreases an amount by which the predetermined parameter is decreased as compared with a case where the number of unselected selection candidates is equal to a second number greater than the first number. When a cumulative grant count becomes equal to or greater than a reference count, the information processing system permits execution of a designated mode in which a game character designated by the user is granted to the user.
GAME MACHINE AND GAME PROGRAM
A game machine includes an operation acceptor, an output controller, and an evaluator. The operation acceptor is configured to accept an operation. The output controller is configured to display a reference indicator and a movement object, which moves toward the reference indicator, over the display screen. The output controller is configured to change a display position of the reference indicator and a movement direction of the movement object, based on a change condition. The evaluator is configured to evaluate the operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the operation acceptor accepts the operation.
GAME MACHINE AND GAME PROGRAM
A game machine includes an operation acceptor, an output controller, and an evaluator. The operation acceptor is configured to accept an operation. The output controller is configured to display a reference indicator and a movement object, which moves toward the reference indicator, over the display screen. The output controller is configured to change a display position of the reference indicator and a movement direction of the movement object, based on a change condition. The evaluator is configured to evaluate the operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the operation acceptor accepts the operation.
Systems and methods for fractional ownership of user-generated content within an online gaming platform
Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.
Systems and methods for fractional ownership of user-generated content within an online gaming platform
Systems and methods for dispersing gains derived from ownership of user-generated content among users of a gaming platform are disclosed. Exemplary implementations may: execute an instance of a game and implement in-game actions in the instance of the game as requested by the users; assign ownership of a first item of user-generated content to a group of users; record the ownership of the first item of user-generated content by the group of users; determine a first quantity of gains that have been gained within the gaming platform through use of the first item of user-generated content; and disperse at least a portion of the first quantity of gains to individual ones of the group of users.
Permutation game
Among other things, in general, a permutation puzzle game is provided whose object is to arrange a set of tiles in a prescribed arrangement, starting from an initial arrangement or a series of initial arrangements, using permitted game moves. Such a puzzle game can be played using physical tiles, or virtually upon a computer. Methods, systems, and computer-readable media related to permutation puzzle games are also provided.